Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody’s providing a link to that Discord nor a mirror of the code.
Forgot the part where you are sometimes FORCED to join some discord server, be it for downloading a mod just one time or troubleshoot something else. And then sometimes comes the part you listed.
Discord got problems… but none of those things I’ve encountered. Save for the
Please read the rules before being able to even fucking read anything :3
And are you really going to complain about being shown the rules of the place before use? You got a point on notifications too but that’s it. Annoying, but easy to deal with (right click server, disable notifications, boom done that’s it.)
The other shit I could be easily convinced you’re straight up making up.
Just thinking about the fields and fields of car, electric, and plumbing forums all sitting out there with broken links and dead photobucket / imgur embedded pictures…
You aren’t “archiving” shit of this magnitude. Forums and hosts get the real letters and even the more permissive countries and hosts tend to have minimal issues taking action for these kinds of leaks. They are just as transient as chat rooms with a much bigger investment to run
Which leave “dark web” sites that very much do exist but don’t get linked in news articles
Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it’s long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.
My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people’s full-time job, so it’s no surprise a bunch of amateurs with no docs couldn’t do it.
Is it possible to create a custom build system by compiling little bits at a time?
For example, you find the opengl code (or whatever gfx lib they’re using), strip it down it only displays a window and doesn’t reference any other gta code. Then it could be compiled without much trouble. Then another small system, say matrix transforms, can be isolated from the original code and integrated with the custom code to get it to compile.
This way you are creating your own build system ad hoc, and you find out what it needs as subsystems are added. Provided the code is decently decoupled and modular, it should be theoretically possible, even if it is still an absurd amount of work.
I still have the source for both the NT (3.5 and 5) and the XP/Server 2003 code (nt5src.7z); But you can still fond it all quite easily on Google and even Github.
I agree generally. Here lately I’ve taken the plunge and compiled everything from source (Linux). While tricky on some, (dependencies mostly), the outcome is unusually stable. More stable than expected.
Does this mean we’re not going to see community enhanced version of GTAV? I thought the game was disappointing when compared to GTA:SA. The world feels empty and the campaign is too short.
Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody’s providing a link to that Discord nor a mirror of the code.
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You got a point
You dont want my credit card? Where do I sign up?
Forgot to mention that you have to give them your phone number. That one really pisses me off.
Forgot the part where you are sometimes FORCED to join some discord server, be it for downloading a mod just one time or troubleshoot something else. And then sometimes comes the part you listed.
Discord got problems… but none of those things I’ve encountered. Save for the
And are you really going to complain about being shown the rules of the place before use? You got a point on notifications too but that’s it. Annoying, but easy to deal with (right click server, disable notifications, boom done that’s it.)
The other shit I could be easily convinced you’re straight up making up.
Didn’t we use things like irc in the past?
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Just thinking about the fields and fields of car, electric, and plumbing forums all sitting out there with broken links and dead photobucket / imgur embedded pictures…
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You aren’t “archiving” shit of this magnitude. Forums and hosts get the real letters and even the more permissive countries and hosts tend to have minimal issues taking action for these kinds of leaks. They are just as transient as chat rooms with a much bigger investment to run
Which leave “dark web” sites that very much do exist but don’t get linked in news articles
And Usenet before that.
Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it’s long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.
My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people’s full-time job, so it’s no surprise a bunch of amateurs with no docs couldn’t do it.
Is it possible to create a custom build system by compiling little bits at a time?
For example, you find the opengl code (or whatever gfx lib they’re using), strip it down it only displays a window and doesn’t reference any other gta code. Then it could be compiled without much trouble. Then another small system, say matrix transforms, can be isolated from the original code and integrated with the custom code to get it to compile.
This way you are creating your own build system ad hoc, and you find out what it needs as subsystems are added. Provided the code is decently decoupled and modular, it should be theoretically possible, even if it is still an absurd amount of work.
Or does this sound completely wacky to you?
i have it…
You have the XP source? The full one? I used to have NT source but not complete
I still have the source for both the NT (3.5 and 5) and the XP/Server 2003 code (nt5src.7z); But you can still fond it all quite easily on Google and even Github.
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I agree generally. Here lately I’ve taken the plunge and compiled everything from source (Linux). While tricky on some, (dependencies mostly), the outcome is unusually stable. More stable than expected.
Does this mean we’re not going to see community enhanced version of GTAV? I thought the game was disappointing when compared to GTA:SA. The world feels empty and the campaign is too short.
++
I want to archive it
@[email protected] 1 week
@[email protected] 1 week
Even made a new account for it. Just to be sure.
I have a download link (and the password), someone posted it on the ycombinator thread. Not sure if I can post it here.