I do get your point, I’d rather have an exclusive game than no game at all, but that isn’t what’s happening with Epic exclusives a lot of the time. Most of the time they just buy exclusive rights to games that were going to come to PC anyway, sometimes right before release date.
I do not understand this point. If market can not support the game, then there should be no such game. There are many publishers and venture capitalists that invest into game making and only like one of them (Epic) requires exclusivity on PC space.
All other “exclusives” are simply companies selling games by themselves. Your example of Mojang (creator of Minecraft) only confirms that since Microsoft purchased Mojang. There is no exclusivity of Microsoft with … Microsoft.
Again, I do not understand your argument about devs paying rent, etc. Majority of games are not exclusives on Epic (or any other store, except if they sell it themselves). Thus, there must be a way to do so without being exclusives. And if you are talking about support in terms of investments and advancements - publishers do that. They did it forever for PC games, nothing was broken to fix it by exclusivity.
Yes, and the game’s publisher has an exclusivity deal in place and the devs can’t turn around and decide to give their game to another publisher
This is not the exclusivity that I am talking about. Publishers as a rule still publish games through multiple channels. I am talking about exclusivity of the storefront. Not publishers’.
Imagine if all storefronts had only exclusive games. Then they would have nearly zero incentives to have a good storefronts that users like and instead just hunt for the best games. The users would not have a choice which storefront they like - the market is totally broken and not working in this case.
I spend noticeable amount of time choosing games, reading reviews, participating in forums, plus having convenient library is important too. Reading news, plans about games, updates… yes all of that is important to me and how well it is implemented matters.
OK, your choice is different than mine. You see how good to have a choice?
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I do get your point, I’d rather have an exclusive game than no game at all, but that isn’t what’s happening with Epic exclusives a lot of the time. Most of the time they just buy exclusive rights to games that were going to come to PC anyway, sometimes right before release date.
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I do not understand this point. If market can not support the game, then there should be no such game. There are many publishers and venture capitalists that invest into game making and only like one of them (Epic) requires exclusivity on PC space.
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All other “exclusives” are simply companies selling games by themselves. Your example of Mojang (creator of Minecraft) only confirms that since Microsoft purchased Mojang. There is no exclusivity of Microsoft with … Microsoft.
Again, I do not understand your argument about devs paying rent, etc. Majority of games are not exclusives on Epic (or any other store, except if they sell it themselves). Thus, there must be a way to do so without being exclusives. And if you are talking about support in terms of investments and advancements - publishers do that. They did it forever for PC games, nothing was broken to fix it by exclusivity.
Removed by mod
This is not the exclusivity that I am talking about. Publishers as a rule still publish games through multiple channels. I am talking about exclusivity of the storefront. Not publishers’.
Imagine if all storefronts had only exclusive games. Then they would have nearly zero incentives to have a good storefronts that users like and instead just hunt for the best games. The users would not have a choice which storefront they like - the market is totally broken and not working in this case.
Removed by mod
I spend noticeable amount of time choosing games, reading reviews, participating in forums, plus having convenient library is important too. Reading news, plans about games, updates… yes all of that is important to me and how well it is implemented matters.