I’ve been getting into mass effect trilogy finally, and since I don’t own a gaming pc, I like to play through GeForce Now.

Well, just now I had some things come up a couple of times a row and I quit my game a few times, and now I can’t continue because of some sort of lock mechanism against playing on multiple computers…?

Did not know this is a thing, but I have a few vacation days and wanted to get this series properly started, so it’s a little bit annoying. Who knows how long I have to wait?

Ugh…

Edit:

Talking with EA support, they informed me that the wait is 24 hours. Jesus christ that is long for something like this. There goes my vacation day opportunity…

Edit2:

Wow! The customer support really pulled through, suggested they request a password change on my account from their side.

Turns out, this seems to toggle that flag, and I could now start the game! Hooray! Akash, my man, you saved the day! Cheers 🍻

  • @[email protected]OP
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    121 year ago

    Yeah, the problem is disk space. I have a mobile dev workstation, which means I don’t need huge amounts of disk space, so I cheaped on that aspect when buying it. Can’t fit the entire Legendary Edition on this thing, even if it could play it.

    Did contact support, they can’t help with this. Hopefully it gets forwarded upwards enough so that at some point this is fixed.

      • @[email protected]
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        71 year ago

        And thunderbolt/usb3/usb4 M.2 enclosures exist and are quite cheap if you don’t have a slot in the laptop.

      • @[email protected]
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        61 year ago

        Except for Apple. The pricing for their ssds is still the one everyone else was charging a decade ago,

        For example on the Mac mini they have the courage to ask those prices:

        • $200 for 256 gb
        • $400 for 750 gb
        • $800 for 1750 gb

        Same for the RAM, $200 for 8gb (of ddr4 until a few months ago!) and so on

      • @[email protected]
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        11 year ago

        IDK, I’ve heard that MSFS can get pretty big once you start installing everything plus the cached imagery. Relatively quickly I found a post from someone that was using over 700GB and I assume that doesn’t include the dynamic cached map/scenery.