Are there games that you tried but just couldn’t get into because they feel outdated? Games that, in theory, you would enjoy, but don’t because the controls, graphics, writing, or mechanics just don’t feel good anymore. Games that, compared to today, just don’t hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn’t for me.

I also dropped Mirror’s Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn’t bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can’t fully get into because they’re missing mechanics from the later games. The levels and controls feel great, but they don’t feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

  • @[email protected]
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    2711 months ago

    I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it’s especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.

    Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don’t care or notice.

    • @[email protected]OP
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      811 months ago

      I was just thinking this exact same thing… but about Red Dead Redemption 2. I had to stop playing it because it had no respect for my time.

      I’m used to driving to places to start a mission like in all the other GTA games, but in RDR2, it would be about 10 minutes of riding a horse before the real mission started.

      The animations take way too long sometimes, and cutscenes and a lot of dialogue are unnecessary and feel like padding. Those 1-2 second animations add up when it’s a 50+hr game

      • @[email protected]
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        1211 months ago

        I really enjoyed those tbh. One of my favourite things to do in RDR2 is just riding around and enjoying the scenery, or chilling in Saint-Denis at night time. Gaming time is chill time. There’s no rush to finish a story.

        • @[email protected]
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          311 months ago

          Yeah, I was going to say the same. RDR2 is one of those weird games where I’m okay with wasting time. Because the entire game is so fucking scenic that I can just wander around doing whatever catches my eye. The mission pacing in the beginning of the game could benefit from some tweaking, (the snowy sections are just so slow,) but the rest of the game feels like a nice scenic drive; Even if you have an eventual destination, you’re just enjoying the journey.

      • @[email protected]
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        411 months ago

        I was very disappointed that one of the animations they didn’t bother with was shaving and hair cuts. I wanted to see that.