• @leftzero
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    -56 months ago

    You can purchase the base games (Star Citizen and Squadron 42) for around $40.

    Or you can wait until they’re released.

    The larger packages are 100% unnecessary to play the games once they’re released, or the alpha versions now, and practically every ship they’re selling is also obtainable in-game, without paying for anything else than the base game (there might be a few limited edition exclusives, but those shouldn’t provide any significant gameplay advantages).

    Hell, you can even play for free every once in a while (granted, whenever that happens it’s to stress test the servers and engine to the breaking point, so it’ll probably be a suboptimal experience, but still, it is an option.)

    Any money you give CIG after that base game price is 100% out of your own volition, and won’t get you anything you can’t get in-game (and last time I checked CIG were pretty clear about that).

    It’s basically giving them money in exchange for nothing of any real value (again, with the arguable exception of any exclusive or limited edition ships). Sounds an awful lot like a donation to me.

    • @[email protected]
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      56 months ago

      I never said it’s not voluntary. The decision to buy the game is voluntary as well.

      But it being voluntary doesn’t mean it’s not purchase. When you buy, idk, jewelry, or something to the same extent of not-survival-necessity, it’s still a purchase.

      And here it is as well. It is not a pledge, it is not a donation. When you’re explicitly asked to “pledge” to get a ship, it’s a purchase.

      You’re not asked to “pledge” to the jewelry shop and get a “kind owner’s gift” of your earring? You just buy it.

    • @[email protected]
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      36 months ago

      Of their own volition? Do you think the complaint is that people think these purchases are done by players held at gunpoint?

      • @leftzero
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        26 months ago

        No, but some are arguing that they might be due to peer pressure (which I find unlikely in this particular case, but if someone can be peer pressured into wasting $48,000 on digital assets, they probably can easily afford it), or gambling addiction (which also seems unlikely to apply in this case), since those are common causes of people (especially children) wasting money on microtransactions.