stopthatgirl7 to [email protected] • 11 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.commessage-square85fedilinkarrow-up1277file-text
arrow-up1268external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7 to [email protected] • 11 months agomessage-square85fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareShurimallinkfedilink5•11 months agoDid they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
minus-squareandrew_bidlawlinkfedilinkEnglish5•11 months agoYou can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
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So XCOM is a CRPG?
You can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
Why even ask this?