stopthatgirl7 to [email protected] • 11 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.commessage-square85fedilinkarrow-up1277file-text
arrow-up1268external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7 to [email protected] • 11 months agomessage-square85fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-square@[email protected]linkfedilinkEnglish9•11 months agoIt would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
minus-square@[email protected]linkfedilinkEnglish2•11 months agoAgreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.
It would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
Agreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.