I finished Control last week, likely the best game to marry a creepy funhouse with a sprawling government office that you’ll ever play. I was up and down on this one for a few months. There’s a fun narrative and plenty of atmosphere, but I wasn’t always enjoying the gameplay.

I hadn’t played a Remedy game since Max Payne 2. The shift from comic book-style storytelling to something literally cinematic was a change for me, but I was still able to comfortably slip into the narrative right away. I particularly enjoyed what was going on with the meta-narrative. For example, I’d get so damn lost running around even with signs everywhere. Normally, the existence of the signs would feel like a change implemented after tester feedback, but then I would see stuff like “Janitor’s Office” and think there’s intentional thematic design at play. Constantly questioning that in various elements of the game was part of the fun.

Unfortunately, my tendency to get lost wore my patience thin eventually, and the new gameplay unlocks bored me. It was a blast at first–I haven’t had this much fun with telekinesis since Star Wars Jedi Knight: Jedi Academy forever ago–and the gunplay felt solid. But then, as more of the weapon options showed up, I didn’t click with any of them and preferred chucking rocks. It’s also a great looking game at times. This is the first game where my system has been able to handle more than basic ray tracing, but I’d get a lot of blurry textures. I even had to rollback my video driver to resolve a problem with the cinematics. It’s weird to call a game where I’d get a solid 60 FPS a rough port, but I think this qualifies.

I picked up the game again last month and made some more progress until a certain late-game section completely stonewalled me. I simply didn’t have enough health (or damage output, or both) for the encounter, and the choice was to either grind for skill points/mods or start looking at difficulty options. I quickly found a switch to an “Easy” difficulty wasn’t possible but there was an Assist Mode. I started with reducing incoming damage, but after a couple more five-minute attempts I was frustrated enough to turn one-hit kills on. I couldn’t tell you the last time I did something like that to get through a game. It was either that or likely drop the game permanently (a shame being that close to the ending). Still, I’m glad I kept playing, even if I’m not entirely sure in the end Control kept its end of the bargain. I don’t think the story quite stuck the landing.

Any thoughts on Control? I seem to be down on it more than most. I imagine Remedy fans in particular got a kick out of it. Or on a game that pushed you into cheats or breaking another gameplay tradition you have?

  • @[email protected]
    link
    fedilink
    1411 months ago

    Control is on my backlog list. Thanks for the writeup. Now I know what to expect.

    Using cheats for 1 player offline games is 100% OK in my book. I am an adult with so much responsabilties and little time to game. Sitting for 2 hours frustrated on something and not progressing is just not my idea of fun. Nudging yourself through with the help of cheats, easy mode or anything else is totally valid.

    I have done this with a few games. Disgaea games come to mind… I know most of the enjoyment of those games comes from the grind to level up and get stronger to then grind some more… But I just couldn’t make myself fight the same level 25 times to earn enough XP to upgrade so I memory edited the values just enough to simulate me grinding for 2 hours in 5 minutes. Not enough to break the game but enough to get me through the grindy parts.

    And any offline 1 player game that tries that shit will get memory edited right away.

    Of course I will always try to do it the intended way, as long as it’s not annoying to me.

    • @[email protected]
      link
      fedilink
      210 months ago

      I wonder what percentage of players opt for the “story only” difficulties? Has anyone done this sort of study? One dev found that 70% opt for easy mode. They point out that most people don’t finish most games, and easy modes help increase that number.