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    • @[email protected]
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      1410 months ago

      I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.

      Same problem the windows phones had

      • @[email protected]
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        410 months ago

        The vast majority of “apps supported on Vision” will act as a floating screen in front of you. So essentially the same as a typical iPad app. Doubt it takes any development time at all

        • @[email protected]
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          610 months ago

          Have you ever worked with Apple SDKs? They’re kinda a mess. They’d still need a dedicated team to build, support and manage the app, and they clearly don’t feel it’s worth it.

          It’s still 4-5 full time developers at least. Probably a full few teams also including marketing, legal and a few other departments.

        • @[email protected]
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          310 months ago

          The same could be said of iPhone apps on iPad but Apple still forces you to make specific dev for the iPad.

        • @[email protected]
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          210 months ago

          This is how Windows Mixed Reality operated (Back when UWP was still a thing) and it actually worked great.

    • Bakkoda
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      1110 months ago

      This is just businesses slowly shrinking back to their actual valuation. No one’s shelling out a thirty percent gratituity just to be involved with very expensive vr.

    • @[email protected]
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      710 months ago

      Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!

      The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.

      So, not sure why Apple gets singled out here.