@[email protected] to [email protected]English • 1 year ago[HN] Study: 87% of classic video games are not legally availablegamehistory.orgmessage-square108fedilinkarrow-up1757file-textcross-posted to: [email protected][email protected][email protected][email protected]
arrow-up1754external-link[HN] Study: 87% of classic video games are not legally availablegamehistory.org@[email protected] to [email protected]English • 1 year agomessage-square108fedilinkfile-textcross-posted to: [email protected][email protected][email protected][email protected]
minus-squaremolavelinkfedilinkEnglish1•1 year agoArtificial scarcity and charge high for the trickle of legal distributed works and content.
minus-squareHobbitFoot linkfedilinkEnglish1•1 year agoI’m asking for an example of an artistic work made in the past 20 years where that happens, where a work is pulled for an extended period of time. What does the market currently do?
minus-squaremolavelinkfedilinkEnglish1•1 year agoNintendo won’t say if Switch Online will get other legacy systems
Artificial scarcity and charge high for the trickle of legal distributed works and content.
I’m asking for an example of an artistic work made in the past 20 years where that happens, where a work is pulled for an extended period of time.
What does the market currently do?
Nintendo won’t say if Switch Online will get other legacy systems