this contradiction always confused me. either way the official company is “losing a sale” and not getting the money, right?

  • falkerie71
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    4110 months ago

    Physical media doesn’t have the luxury of endlessly replicating itself via a simple copy and paste.

    • @[email protected]
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      10 months ago

      Distributing data to everybody is the only communism that works.

      Endless replication, creates endless intelectual and creative wealth and diminishes financial wealth to zero.

    • @[email protected]
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      110 months ago

      If a copy isn’t kept after sale, it should be legal. It’s my understanding it is legal in the EU.

      That is if you can sell a game you bought on Steam. Steam makes sure to copies aren’t played at the same time so you can’t keep your copy after selling it.

      • falkerie71
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        110 months ago

        From my understanding, you don’t “own” a game you bought on Steam, you just own the license to play it. The game file without modifications is protected by DRM, and only works when it’s launched from Steam with a valid license. Notice when using the same account on two different PCs, Steam would force quit the game when you try to launch the same game from the other PC.

        In a closed system like Steam, sure, it would be relatively easy to regulate the buying and selling of game licenses since you’re doing it all under Steam’s system. When Steam detects a license transfer or however they want to implement it, they can easily disable access for the seller and enable it for the buyer.

        But if the game file is DRM free, then it’s the same as downloading pirated movies, there would be no guarantee that the seller has no access to the game after selling it. No way to regulate it either. Hence, endless copies.

    • @[email protected]
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      010 months ago

      Since when, you can do a perfect rip of a CD and burn an exact image of the disk loslessly thousands of times. Same for DVD and Blu-rays. If you are talking about a physical book, then yes, making lossless copies is more involved, but still technically possible with the proper equipment and knowledge.