• @[email protected]
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    1311 months ago

    Pretty much the only reason I didn’t buy one.

    I did the guided demo at the Apple Store and it’s a cool thing. If it were $2000 with AppleCare instead of $4000 I probably would have bought one.

    I’ll see what they release for the “Air” version.

    • conciselyverbose
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      1511 months ago

      They’ll get it down eventually.

      But if you look seriously at the space, the price is aggressive for what it is. You’re not getting a dumb display that’s close for $2k. And the passthrough is insane and completely unmatched. There was a tiny bit of video noise, and it marginally removes your sense of the depth of the environment, but except for the fact that you have a display strapped to your face you could almost completely ignore that it’s not the real world. Add the M2 chip and how powerful ARKit is and it’s really a lot of tech for $3500.

      $3500 is a lot. It’s perfectly reasonable to wait, especially when it needs to be in developers’ hands before the app ecosystem that really leverages what it can do really gets built out. But the “Apple tax” if they weren’t sincerely trying to make it as affordable as possible (within their requirement of actually being good enough to constitute AR) is probably $5K plus.

      • @[email protected]
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        711 months ago

        Oh absolutely. It’s probably worth the $3500 at least. I just cannot think of a use case for myself that would justify it lol. I don’t work from home enough to claim it for work, and I can’t remote in from a Mac anyway.

        And with kids, I definitely don’t have the free time to use it to watch movies or anything.

        • conciselyverbose
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          11 months ago

          I really want to get on the ground floor of AR apps. (Or say I am, then watch a bunch of movies and do nothing.)

          I figure I probably have to at least make a chunk of the cost of the headset on a normal phone app to justify actually buying it, but AR is more fun.