• @[email protected]
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    10 months ago

    The genre is about accumulating levels and gear to go out and find bigger challenges to get more level and gear, rinse and repeat. Not having 100% of the enemies you encounter match your exact level at all times wasn’t an issue, but it was nonetheless solved by having difficulty settings.

    Having all of the enemies scale automatically makes your spells do less to enemies and it makes your armor less effective every time you level up.

    • TheRealKuni
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      210 months ago

      Okay, fair enough. But most of my time spent playing D3 and D4 has been at max level anyway. I’m not usually worried about my armor becoming weaker relative to the enemies because I leveled up, but because I’m trying to tackle the next level of Nightmare or whatever.

      • @[email protected]
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        210 months ago

        That’s also fair enough lol. Personally I ended up dropping the game because I didn’t wanna put in that much work before it became satisfying.

        I love the new enemy/boss mechanics, but it wasn’t enough to keep me hooked