• @[email protected]
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    1 year ago

    Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.

    Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation

    Some examples : https://m.youtube.com/watch?v=y6NLXga1i0M the first two look horrible but the third shows the blending more like how it would have originally appeared.

    • @[email protected]
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      1 year ago

      That’s so cool. I never considered the sort of analog nature of the frame being redrawn being used to create unique effects. If I understand the intent was that on older sets the previous frame would “fade” instead of turning instantly on or off it produced a transparency effect?