• @[email protected]
    link
    fedilink
    364 months ago

    Humans should get “All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)” to reflect how humans weirdly bounce back from things that should have been fatal.

    • @[email protected]
      link
      fedilink
      144 months ago

      In my games this would be called the HFY rule because of how pervasive the trope is in that theme.

        • Okami
          link
          fedilink
          English
          94 months ago

          It’s an initialism. Aitch-Eff-Why. I’ve never heard it pronounced before.

          Humanity: Fuck Yeah!

          Subgenre of science fiction subverting the “humans are average” trope by celebrating the things that make humanity unique among hypothetical alien civilizations. Lots of emphasis on our durability, endurance, creativity, and potential for overwhelming violence.

          • @[email protected]
            link
            fedilink
            44 months ago

            Hey this was fortuitous! I just ran across that acronym a couple days ago and meant to look it up, but wandered off, and then here we are!

          • @[email protected]
            link
            fedilink
            English
            2
            edit-2
            4 months ago

            Your comment got me to discover the existence of initialisms and their difference from acronyms, thank you

    • Skua
      cake
      link
      fedilink
      34 months ago

      I have a homebrew that I need to revisit and fix the formatting of for mixed heritage PCs, and the system I came up with meant that I had to give every race four traits. Some of these would be minor, like darkvision, but there had to be four. I went with a once-per-day refuse-to-die ability and a proficiency-per-day advantage on a roll of your choice, so that the one thing humans do best is push through the tough situations