• @[email protected]
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    1810 months ago

    I love the Dark Souls games. I use two moves in those games: swing big sword, dodge.

    In Sekiro, there were many more moves I was forced to use, with precise timing, and split second reads to know which moves I needed to use. My aging brain cannot do that. So I didn’t enjoy Sekiro.

    • Sneezycat
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      1310 months ago

      You’re only forced to use one move: parry. The moves you can’t parry, you just dodge. You can finish the game just with that.

      Give it a try again! Sekiro is a rhythm game, and when it clicks, the combat becomes one of the most fun of all FromSoft games.

      • @[email protected]
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        210 months ago

        It looks fun as hell if you can get it down, but it was just too difficult for me. I really didn’t enjoy dying repeatedly until I figured out the rhythm. The other soulsborne games felt more fair somehow, and often give you a way to make the boss fights significantly easier.

        • @[email protected]
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          210 months ago

          There’s a candy you can use to reduce posture damage so you can start out just holding block instead of trying to parry. That can make learning attacks and timings much easier.

          Almost every mini boss can be backstabbed

          Most can be made much easier with the right prosthetic tool

          Consider giving it another shot someday!

      • @leftzero
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        210 months ago

        To anyone who’s played the games it’s very evidently exactly the same engine used in Morrowind, running on faster hardware and with less functionality due to it being unable to handle the higher quality graphics. (Morrowind had mostly open cities - except for Vivec - and flying, for instance; later games had to sacrifice those and add more and more loading screens…)