‘Grand Theft Auto’ Maker Rockstar Games Asks Workers to Return to Office Five Days a Week::Rockstar Games, a division of Take-Two Interactive Software Inc., will ask employees to return to the office five days a week beginning in April as the video-game maker enters the final stages of development on its next game, the hotly anticipated Grand Theft Auto VI.

  • @[email protected]
    link
    fedilink
    English
    3
    edit-2
    9 months ago

    lol what. The storytelling was amazing. If anything, yeah there are some problems with the mission mechanics, but the character story of Arthur and his overcoming his near-lifelong grooming to be a killer when he’s actually a good man, his struggle between his loyalty to helping others while being a contradiction of a man as he robs and kills, his past chasing him down no matter how far he runs a metaphor for he, himself, running from who he is—whether that is a good man or a bad man—and having his transgression ultimately kill him while he sacrifices himself for a brother and his chosen family, even though it’s all in vain and ultimately not enough because he was dying as is, the weight of his sins dragging him to an early death?

    Not to mention the overarching theme of statism, anarchism, freedom. The Pinkertons an excellent chosen villain, the arm of the wealthy while these outlaws try to make a free life for themselves, so-called civilization killing the world around them while they are the ones treated as if they’re crazy? Dutch revealing himself over time to not be a freedom fighter but another greedy piece of shit who used the people around him as cannon fodder for his own ends? Trying to string the gang along as long as possible? His actions speaking louder than his words but he had somehow gotten them all to ignore his actions—and their own—in favor of the lies coming out of his mouth? Or were they lies at all? Were they his true beliefs and he was just led astray as he got older and let the power go to his head? Power corrupting.

    The missions are too rigid, the motivation for the each being a little repetitive, but you really can’t knock the storytelling.