Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

  • @[email protected]
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    249 months ago

    Sir it’s in the name. Star Citizen. Citizen of the stars. It’s pretty clearly aiming to be what Starfield completely fucked up on.

    A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

        • @[email protected]
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          118 months ago

          Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.

          • @[email protected]
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            8 months ago

            Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.

          • @[email protected]
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            38 months ago

            The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

            If I’m wrong though I am all ears.

        • @[email protected]
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          68 months ago

          The people who whine about this game are just fucking dumb. Gamers are some of the worst entitled pricks.

          • @[email protected]
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            38 months ago

            I could have sworn when I pledged in 2014-2016 (can’t recall at the moment) I pledged cause Squadron 42 was hyped to be released in a much shorter time. I’m not complaining, I spent some more cash on it, but I thought I was going to get a fancier single player space game before now. I loved Wing Commander as a kid, even had to get a tech to figure out the highmem.sys and possibly other optimization in the windows .bat files to even play so wanted to play the newest of Chris Rpberts.

            Of course maybe I misunderstood at the time and it wasn’t supposed to be coming that soon, which is why I’m not bothered even if it passed, I think they are trying but got into feature creep. I haven’t logged on in over a year now but I keep an eye on things to try when it seems interesting and get use out of my HOTAS.

        • @[email protected]
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          48 months ago

          Just because you can log in and do what 3 missions doesn’t mean it is a game.

          Considering it was supposed to be released in 2016 and it is still an ALPHA is fucking stupid. It has been nothing but a glorified tech demo

          • @[email protected]
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            28 months ago

            Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.

            Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.

            What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.

            • @[email protected]
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              28 months ago

              No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

              Go cordless Chris Roberts balls a bit more

                • @[email protected]
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                  8 months ago

                  Kickstarter and early releases

                  In its initial debut on Kickstarter, Star Citizen was marketed as “everything that made Wing Commander and Privateer / Freelancer special.” The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.

                  Who is the retard now?

                  link to article that proves you are retarded

    • @MyNamesNotRobert
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      8 months ago

      Cool, too bad it’s one of the worst pay to win games. Last time I checked you had to pay real money to buy in-game stuff and the prices were by no means pocket change.

      • @[email protected]
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        68 months ago

        It really isn’t though. For one you don’t “have” to buy anything except a starter package for $45, everything else is optional if you want to support development. There also isn’t really a “win condition,” there’s PvP, but it’s not like ranked matches or whatever.

        Also those people buying the largest most expensive ships are going to be in for a rude awakening. You will have costs for managing ships that currently isn’t in the game, but when it is I imagine the big spenders will bankrupt themselves (in game currency). There’s also the fact that ships larger than a one seater will need crew so you can’t really do much with them on your own.

        The prices of ships can be absurd, but I think the people that buy them are just shooting themselves in the foot. I’ve been a backer since 2014 and aside from the starter ship I only bought one “extra” cheap shuttle because I love having access to it through any wipe even though I could earn it in game fairly quickly.

      • @[email protected]
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        68 months ago

        “Last time I checked”

        Damn, as of years ago you’ve been able to buy new ships with in-game currency. You’re not even keeping up on the game you’re bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.