• @[email protected]
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      203 months ago

      You actually make it to space? I usually just end up creating shitty versions of the V1 with passengers.

      • @[email protected]
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        203 months ago

        After adding many many craters to the mun, I eventually managed to leave a fully crewed cabin with no fuel tanks, solar panels, engines or legs on the mun.

        • @[email protected]
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          133 months ago

          Then you send a rescue mission!! Then a rescue mission for the rescue mission… And a rescue mission for that rescue mission… And another…

          • @[email protected]
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            33 months ago

            Yep, and the rescue mission process kinda alternates between A- leaving more crewed cabins on the surface and B- spraying the surface with exploding fuel tanks etc…

      • @[email protected]
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        73 months ago

        The Kerbal solution is more rockets.

        The actual solution is probably some control surfaces for the atmosphere, reaction wheels for space (both for steering) and upscaling to the biggest rocket available with no more than 2 largest size fuel tanks for each rocket. SRBs are your friend until they aren’t. Stabilizers save more fuel than imagined.

        • @[email protected]
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          33 months ago

          I think it’s the thumper booster that I determined to be the cheapest one. So I got over 20 of those, run like six of them at first, when they run out of fuel, dump them and activate four of the others, dump them when they run out, etc. It’s 100% cheap boosters until I get into space.

      • @[email protected]
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        43 months ago

        Oh yeah, I’ve got a probe around every planet and a kerbstronaut that left the solar system. But no one comes home