@[email protected]M to [email protected]English • 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.commessage-square29fedilinkarrow-up1143cross-posted to: [email protected][email protected]
arrow-up1143external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected]M to [email protected]English • 8 months agomessage-square29fedilinkcross-posted to: [email protected][email protected]
minus-square@And009linkEnglish3•8 months agoTheir workflow isn’t designed to produce great games. I’m not sure what they’re achieving
Their workflow isn’t designed to produce great games. I’m not sure what they’re achieving