Then, responding to those who have said he’s “only doing this for the money", Szymanski tweeted: “Yes, no fucking shit. I make games for a living. If I didn’t want to earn money from them I wouldn’t charge money for them.”
The game follows the premise of being trapped in an underwater submarine out of necessity to capture deep pictures.
I hope this is clever marketing from the developer because I had never heard of this game until now and also because I can’t for the life of me figure out why anyone would abuse an indie developer for $2.
I understand some people might do that, but they’d have to be a tiny percentage.
People bully FOSS developers when their creations are free so I can’t say I’m surprised.
The same person made DUSK and Squirrel Stapler. Squirrel Stapler and Iron Lung are shorter games that have been popular with streamers.
I once made an app for Samsung watches for disc golf scorekeeping. It could accept any number of players, apply a handicap throughout the game so you could know exactly how you were doing vs your opponent with different handicaps on every hole, and gave a nice scorecard at the end to view. It was $0.99
Someone complained that I made them “throw away their money down the drain” since it didn’t also have gps to tell them how far they were from the hole.
Yes, some people will literally waste 100x more resources, in mental energy and time, than the price of admission to complain.
But my point was that this type of criticism can be ignored - if you get 1000 sales and 2 people turn out to be dickheads you shove them in the (mental) bin.