• @[email protected]
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    7 months ago

    Eh, there’s a lot that could be said about Helldivers, at least as a PC port.

    Great game, nice content delivery, very cool. No DLSS, no modern FSR (it straight up uses an horrendous implementation of FSR 1.0), very bad usage of multiple threads, quite a few bugs - the armour ratings literally did not work, as in, a crucial feature of the game that changes the entire balancing of gear and enemies did not apply, meaning you could have a party of a heavy gear tank and light gear medic and both would take the same damage from the same enemies.

    Again, the game itself is very fun. But I’m absolutely not going to praise this port and claim it’s a shining example of developer quality.

    • @[email protected]
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      507 months ago

      Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.

      It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.

      • @[email protected]
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        167 months ago

        That’s true for virtually every game. Diablo IV: hated by many, considered a major downgrade, Blizzard bad, gets boring, doesn’t handle live content updates right… yet go watch the videos with the team that designed the dungeons and the assets, they’re extremely passionate, they are proud of their work, they explain how they spent a looooong time just working on little details they thought people would appreciate.

        It’s super unfair to raise Helldivers and Baldur’s Gate to this elevated “worthy passionate developer” status and disregard others while, at the same time, being selectively blind about the issues both of these games had and still have. In fact, Baldur’s Gate straight up required months of Microsoft intervention to finally (partially!) fix CPU affinity issues.

        • @[email protected]
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          117 months ago

          Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn’t have that, but BG3 did (I can’t speak to helldivers because I haven’t played it enough yet).

          • @[email protected]
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            27 months ago

            It’s almost as if it’s not so simple to just make statements about how to make good games

        • slurpyslop
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          67 months ago

          you can be incredibly passionate while still having mbas breathing down your neck

          if you don’t think there was a ratio of developers to neck-breathers of at best 2:1 at blizzard you have more faith in their internal management than me

        • slurpyslop
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          7 months ago

          if you respond to “touch grass” with anything along the lines of an imperious “hah what fallacious and illogical reasoning” while pushing up your glasses on the bridge of your nose like an anime villain, then yes i think it might be meadow time for you

          • @[email protected]
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            87 months ago

            I have no idea how to respond to this lol, I couldn’t understand a single phrase on this comment. What’s anything got to do with anime here?

          • @[email protected]
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            57 months ago

            I know this is tangential to the argument at hand, but you guys reminded me I really need to touch grass, I’ve been buried in way too much work. I think I’m going to drive out to the coast and stare at the waves for 30 min today.

        • @[email protected]
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          7 months ago

          Somewhere along the way I lost the verve to argue about this kind of thing. It’s not that I can’t, I just don’t care anymore

          Edit: The guy below me has a valid point. Ignore this comment.

    • boletus
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      77 months ago

      It’s using an ancient discontinued engine. Hopefully we see improvements with time

    • slurpyslop
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      27 months ago

      yeah but ultimately it doesn’t matter because the end product is good on the whole

      i feel those kinds of details are exactly what meddlers would want to meddle in, when the entire argument of the article is that the game manages to be good on the whole not despite its lack of meddlers but because of it