• @[email protected]
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    1798 months ago

    Here’s the thing though, these games are highly reviewed and played but it may still in fact be more profitable to keep pumping out mid tier trash. For companies that have long forgotten the time when they had a soul and were a group of passionate gamers, that’s all that matters.

    • @[email protected]
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      8 months ago

      Im starting to believe the big triple A game industry is starting to collapse, not the gaming industry it self, but the big companies that make generic after generic blockbuster kind of games. They keep getting more and more desperate and predatory in order to appeal to the share holders and maximize profits because their type of games have become so expensive to produce.

      Remember when games didnt have to put the same amount (or even more) of the development cost into marketing? Good games sells themselves, every gamer knows it, but the monkeys with suits who run the companies nowdays cant compute that. Instead they keep coming with more and more shitty ways to steal our money. They will try anything instead of listening to their developers ( who are the actual gamers that know what works and what dosnt).

      And so here we are. Just in this year I have seen a single player game put a mechanic like the NG+ mode only availible for the deluxe edition (yakuza), an extra save game file or fast travels as microtransactions (dragon dogmas 2), extra missions and a 3 days early launch acces for single player game only allowed in the 110$ edition (star wars outlaws), and a company literally changing their former terms and conditions in order to sell a 250$ p2w pack and killing it self and the work of the last 5 years? in less than 24h (tarkov)

      • oce 🐆
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        178 months ago

        Im starting to believe the big triple A game industry is starting to collapse, not the gaming industry it self, but the big companies that make generic after generic blockbuster kind of games.

        I’m not that hopeful, casual gamers keep buying the same low effort games like Fifa, NBA, Pokemon every year even though they got enshitified 10 years ago. The opinion of game-educated and demanding people that represent a minority of their market will not change those game companies. It’s like asking fat food chains to get into Michelin ranking, they don’t care. All we can do is allow good quality independent game makers to exist by giving our money to them instead of the fast food games companies.

        • @[email protected]
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          38 months ago

          When i was a kid we made fun of hipsters, but as I’ve matured and examined the world with a critical eye, I’ve realized that hipsters are entirely correct. Popularity is a bad thing for the health of anything you’re into. It’s a very rare creator that can become as big as Tolkien or Larian and not go to the dogs.

    • @[email protected]
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      438 months ago

      Exactly. Ubisoft is the perfect example of this. Assassin’s Creed, Far Cry, Splinter Cell, Ghost Recon, R6. They used to take risks and try to push gaming forward with amazing ideas and design that made my kid brain explode.

      Now those IPs are dead or extremely stale. And it’s because releasing an AC with microtransactions makes them more money than making an offline single player Splinter Cell. Or releasing a skin for 20 euros for R6 siege makes them a huge profit for the time invested in creating it.

      God I wish we’d get a new single player Splinter Cell. Some of my best memories I have as a kid are playing the original Splinter Cell. Even if we do, it’ll be riddled with microtransactions and will fail to capture the magic of the original games.

      • @[email protected]
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        218 months ago

        Yup. The go-to example is that Blizzard made more money off of a single $5 mount in World of Warcraft, than it made on the release of Diablo 3. An entire fucking game launch made less money than a $5 microtransaction. Why would a publishing company bother with creating solid self-contained games, when a single micro transaction can make more money for far less dev time?

        Players need to stop purchasing shitty games and shitty microtransactions, because it only encourages devs to keep making them.

      • Coelacanth
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        58 months ago

        Especially as Michael Ironside seems to have gotten over his medical troubles. I know he’s 74 now but one last outing as Sam Fisher? Imagine?

    • @[email protected]
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      8 months ago

      This is it. The reviews only matter to the extent they affect sales. Many shit-scored titles make billions for the suits (eg. FIFA, COD), and do so year after year without significant risks involved