• @Worx
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    117 months ago

    In case anyone actually wants to know a couple of reasons

    A) It’s not fair that some people pay and some don’t. (Of course it’s also not fair that some can afford $70 on a video game and some struggle to buy food)

    B) If everyone would pay then we’d all only have to pay $50 each, lowering the price for those that are paying $70 at the moment. (Whether developers would lower prices or just make more money is another question)

    • @[email protected]
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      237 months ago

      They’ll literally never lower prices. Look at what prices for everything are right now. Their excuse was that covid was driving up prices, now that covid is over they realized they could charge more so here we are.

    • @[email protected]
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      157 months ago

      Naïveté. Its not devs that set the price. Publishers do not have your best interests in mind. They will always choose to make more money. They don’t give a fuck about literally anything else.

      The prices will never be lower. Purchasing no longer grants ownership. This is why piracy is justified in a lot of cases.

      Support devs that respect the community. Steal from those that don’t. Or even better, don’t play games whose publishers treat the community like shit.

    • Rentlar
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      97 months ago

      Thanks for trying to bring an alternative perspective to the table.

      Neither argument is very compelling. A) is like “if I can’t have nice things, no one can”, and think about those arguments against loan forgiveness or healthcare. B) is wishful thinking game companies will charge what people are willing to pay no matter how many copies are sold. And unlike physical goods, the cost per digital license doesn’t really much if more copies are sold so expected sales volume doesn’t affect costs much in that sense. Piracy itself also doesn’t incur any cost (other than mythical lost sales), while Denuvo and other anti circumvention technology does.