SeaJ to [email protected]English • 7 months agoNearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and morewww.tomshardware.commessage-square171fedilinkarrow-up11.33Kcross-posted to: [email protected][email protected]
arrow-up11.33Kexternal-linkNearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and morewww.tomshardware.comSeaJ to [email protected]English • 7 months agomessage-square171fedilinkcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish3•7 months agoOhhh sorry, I was confused by the recent decompiling of Zelda MM. I didn’t realized it wasn’t referring to it…
minus-square@[email protected]linkfedilinkEnglish4•7 months agoIt’s referring to both. The recompiler links to the Zelda project and basically tells you “if you want to haven an example how to.proceed/what to implement yourself after the recompilation finished, you can use the Zelda project as an example”.
Ohhh sorry, I was confused by the recent decompiling of Zelda MM.
I didn’t realized it wasn’t referring to it…
It’s referring to both. The recompiler links to the Zelda project and basically tells you “if you want to haven an example how to.proceed/what to implement yourself after the recompilation finished, you can use the Zelda project as an example”.