• @[email protected]
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    1266 months ago

    And also, whenever the next one comes along that library will still be there

    Every other console you have the concept of “backwards compatibility” as a feature rather than an expectation.

    • @[email protected]
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      226 months ago

      To be fair that’s because software on consoles is designed for specific hardware. With newer hardware the old games won’t just work, because they were complex for very specific hardware. So for BC you end up with emulation which requires a lot more processing power than the original hardware, and is not perfect.

      Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC. And as time went on they removed that hardware to save costs and BC went with it.

      PC gaming however, and by extension portables like the Steam Deck however are running software developed more generically for wider ranges of architecture to begin with. It means less hardware optimization, but it generally means compatibility out of the box as hardware improves since it wasn’t designed with extremely specific hardware anyway.

      • @[email protected]
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        296 months ago

        This is less true since the PS4/XB1 era, since it’s just pretty standard x86 hardware, much like a PC. Although it may still apply to the Switch if they go in a different direction for the Switch 2.

        • 520
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          16 months ago

          Even the Switch is pretty standard phone hardware

      • 520
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        146 months ago

        Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC.

        And the PS2 likewise literally had PS1 hardware to handle BC.

        • @[email protected]
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          116 months ago

          Many PS2 titles also used the PS1 hardware for game functionally so some PS2 titles have bugs on newer PS2 models with the hardware removed.