Slight tinkering and slight annoyances. Like some text is hard to read or unreadable, button/key prompts are wrong. Frame limiting being wonky, sound glitches. But all in all still amazing to be able to play your stuff on the go.
Some aren’t even that egregious. A game having a launcher, or requiring you to manually bring up the keyboard, for example, keeps it from being verified.
So Monster Hunter Rise, a game that works flawlessly, launched as “playable” because it required you to manually evoke the keyboard when typing your name in character creation.
Yeah, a few examples from my own Deck include Rymdkapsel (works perfectly, not verified or marked as Chromebook Ready), Surviving Mars (playable, but not rated) and Turmoil (explicitly unsupported, but works fine).
Doesn’t matter for how they’re measuring. None of those games are marked as either Verified or Playable by Valve, so they’re not included in these statistics, despite working fine on the Deck.
That seems to be the point being made by the person you replied to; the difference should be higher (in favor of the Steamdeck) because of the vast quantity available on Steam. The shovelware is precisely why it should be higher. I think they’re expressing surprise that the Switch even comes within the range it does, hence bringing up Switch shovelware as a possible source for this.
You know those cheap Disney ripoff movies? Like Finding Nemo comes out and then anyone with a copy of Blender and a few hundred bucks to spend on distribution starts selling “The Little Lost Fish?” The video game equivalent of that is called shovelware.
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Slight tinkering and slight annoyances. Like some text is hard to read or unreadable, button/key prompts are wrong. Frame limiting being wonky, sound glitches. But all in all still amazing to be able to play your stuff on the go.
Yup. I’ve just been purchasing games without the Verified tag now because I’ll just be like: “yeah that seems like it’d work and it typically does”.
I made the mistake of installing Stardew Valley on it for 1.6. Oof, I’m playing it everywhere. Very bad when you can’t handle your addictions well.
Some aren’t even that egregious. A game having a launcher, or requiring you to manually bring up the keyboard, for example, keeps it from being verified.
So Monster Hunter Rise, a game that works flawlessly, launched as “playable” because it required you to manually evoke the keyboard when typing your name in character creation.
Yeah, a few examples from my own Deck include Rymdkapsel (works perfectly, not verified or marked as Chromebook Ready), Surviving Mars (playable, but not rated) and Turmoil (explicitly unsupported, but works fine).
it’s linux native tho
Doesn’t matter for how they’re measuring. None of those games are marked as either Verified or Playable by Valve, so they’re not included in these statistics, despite working fine on the Deck.
It’s mouse and keyboard only though, not impossible but for someone who doesn’t want to fiddle with Steam Input bindings it’s a bit of a pain.
Which one of the three games I listed are you talking about?
Was talking about Turmoil, should’ve been more clear on that, sorry.
Yeah, I think their rating of unsupported is correct. It’s pretty easy to play with the default configuration though (touchpad as mouse).
respectfully, how have you not seen the infinite rivers of shovelware on steam since they stopped vetting the store ~10 years ago?
I’d be surprised if many of those are verified for steam deck?
Yeah. They probably work fine on the deck too, but they can only verify so many games and those are low priority.
That seems to be the point being made by the person you replied to; the difference should be higher (in favor of the Steamdeck) because of the vast quantity available on Steam. The shovelware is precisely why it should be higher. I think they’re expressing surprise that the Switch even comes within the range it does, hence bringing up Switch shovelware as a possible source for this.
ah, i see, you’re probably right
Steam is the same way
Shovelware? That’s a new term for me… Is that what they call the games made in Roblox and the like?
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Gotcha, thanks.
Also asset flips too (when you buy assets to make a game and slap them together with no effort and sell it as a game).
You know those cheap Disney ripoff movies? Like Finding Nemo comes out and then anyone with a copy of Blender and a few hundred bucks to spend on distribution starts selling “The Little Lost Fish?” The video game equivalent of that is called shovelware.