The universe didn’t force you not to believe in magic. You could have spent your whole life believing magnets are magical stones, that the electromagnetic force is magical energy, and that computer engineers are wizards who conjure spirits from magic. And you could have been 100% factually and scientifically correct.
But you chose to believe that magic is by definition not real, because you didn’t want to live in a world of whimsy and wonder. You defined magic as supernatural, in opposition to the natural world. While every scientist knows that nature is just a word for everything that exists. You chose to define magic in a way that it wouldn’t exist, denying it through tautology and not through science.
Why did you choose that?
Actually, in Dungeons and Dragons wizards understand magic very well. It takes years of academic study in order to cast a single cantrip. Magic is governed by the Weave, a sort of field that extends across the multiverse and carries arcane energies of life, necrosis, law, order, good, and evil. For a wizard, spellcasting is based on intelligence. Book smarts and deep understanding.
Hmm, makes sense. It pretty much takes years of studying to make your own fully independent 3d renderer, or at least one efficient enough to still get good frames once you add mesh textures and shading. It sounds like a similar workflow.
Didn’t cross my mind that there are settings that explain EVERYTHING. D&D qualifies as less “magical” than real life! xD
Honestly it brings me great joy thinking of me and my programmer buddies as little mages, and wizards respectively. Creating my own world inside my lighting infused rune stone.
I mean. I’m sure those wizards up in the tower are asking. “ok, but WHY does this field cross over planes when others don’t. Why does it carry energy? Why am I able to access this energy the way that I am?” And in the process of answering those questions they discover new ones they never even knew to ask.