• @[email protected]
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    225 months ago

    Actually, I think they don’t want linux gamers, with their higher technical savvy. Some game dev companies love how 90% of their bug reports come from 10% of their users (and even brag about it). Other companies would rather just not get those 90% of bug reports.

    • @[email protected]
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      3 months ago

      i remember playing fortnite in its prime, bugs were never fixed, they stayed there for years. Cosmetics on the other hand where added daily …

      • @[email protected]
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        25 months ago

        That’s a valid development strategy. It seems to have worked out for them. I suppose it kind of makes sense as long as nothing is breaking.

        I don’t even know if it’s still a popular game as it’s a bit hectic for me. But it’s had a good run.

    • @[email protected]
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      25 months ago

      I think most Linux gamers understand they’re not going to get official Linux support. And most of the cases it’s also not necessary because the compatibility layer is pretty good. The only big hurdle is anticheat and that’s where epic would have to do the bare minimum of adding their own native EAC client to Fortnite.

      Now the argument that it would increase cheating in a hugely popular game like Fortnite is somewhat legitimate, but I think it’s more likely Sweeney would rather let leopards eat his face than support anything related to Valve.

      • @[email protected]
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        15 months ago

        Also if the typical Linux user is like me they’re never spending a cent on a free game. Which invalidates their whole business model.

      • @[email protected]
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        15 months ago

        I think the argument of increased cheating has some merit, but less so in hugely popular games like fortnite. Because no anticheat is actually perfect and people who want to cheat will just use whatever method works. In a popular game like fortnite the demand is high enough that someone will find a way to cheat regardless of Linux support