• @[email protected]
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    2815 months ago

    Are you joking? I’ve saved thousands, maybe hundreds of thousands, by waiting for Steam Sales and buying games at a reasonable price for me(I’m poor) rather than paying $60 a game. Nobody else does this(When was the last time Nintendo put Mario Kart on sale?)

    The statement “Steam overcharges gamers” is self-defeating and hilarious.

    • Vaquedoso
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      785 months ago

      Totally agree, steam is one the big players that stills offers a quality service both for consumers and for developers

      • Carighan Maconar
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        165 months ago

        Would said competitor be the one who successfully trained their users to only look at their store once a week for a free game or two then close the store again? 😉

    • @[email protected]
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      315 months ago

      I recently got my first current-gen game console a couple of years ago (Nintendo switch) and was floored at how expensive all of the games are and how meager the sales are. PC gaming is shockingly cheap when you get down to it

      • BigFig
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        85 months ago

        FYI go walk your local target from time to time. They’ll sometimes have random sales on the big switch games with no online listing of the sale. I got the last pokemon game 6 months or so late for $20 off

        • @[email protected]
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          85 months ago

          Nintendo doesn’t reward super patient gaming though like other consoles where I didnt pay more than over $20 for any PS4 first party exclusives. It is actually on the weird side where sometimes physical prices actually go up with Nintendo seeming to be more conservative about number of physical copies they make to keep prices high compared to Sony where brick and motor stores look to offload physical inventory. So leads to used market for Nintendo games going crazy compared to downward trend of other consoles.

        • @[email protected]
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          35 months ago

          Oh that’s good to know! Too bad my nearest target is 20 miles away and a very annoying drive over a poorly designed arterial road

      • prole
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        5 months ago

        Sales of physical copies of games is where consoles truly shine. It’s not as great as a few years ago (getting surplus steelbook games for like $10 sometimes), but you can still regularly pick up AAA games that are a handful of months old for $20 or sometimes less.

        Check sites like dekudeals and psprices (steamDB is great too for making sure you’re not being over charged on Steam).

        It’s just being a savvy consumer.

        But yeah, when it comes to Nintendo hardware, the only reason to have it imo is the first party games, and those will never go on sale so you might as well just pony up. You can do the voucher thing and save $10 on each if you get two games (dunno if that’s still a thing).

      • @[email protected]
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        15 months ago

        I remember a couple of years ago when my little brother saved up for a switch for like a year, and then didn’t have any money left for games because of the prices.

    • @[email protected]
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      195 months ago

      Right?! Having moved off of consoles entirely this generation, I’ve hoovered up amazing games during the countless Steam sales at prices CEX can’t even beat.

      I hope this gets thrown out as hogwash.

              • @[email protected]
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                265 months ago

                And you want to start with Valve, which is one of the smaller game companies and is one of the few players not guilty of buying up their competition, instead of Sony, Microsoft, other Big Tech players, media conglomerates like Disney, ISPs like Comcast or AT&T, or meat distributors who are price fixing algorithmicly?

              • @[email protected]
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                95 months ago

                Why even buy games period? Why risk giving money to any of them since things that become popular risk making the people selling them to become wealthy? Not like indies are immune to it looking at Minecraft becoming too popular that too many people wanted to buy it making one person then a corporation wealthy, so why not just not buy period to prevent the issue from even becoming a possibility?

                The best solution is prevention. Don’t buy anything.

          • RandomException
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            125 months ago

            What would be the solution here that could drive the prices down? Limit profit levels per company?

            I feel like it’s not even capitalism itself being the problem alone, but also the entry cost for all these services. Building a competitor to Steam is pretty much equal to building a competitor to Youtube which means it’s almost impossible due to the running costs of the service AND you would have to be somehow wildly better as in not gather as much money from your customers. It would be lovely to see some resolution to these problems without going full communism first.

              • RandomException
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                195 months ago

                Okay, but who gets to decide what’s the maximum profit margin allowed? How would it be determined so that it wouldn’t also prevent new competition from growing up because that 30% is the only thing that allows the companies to make some money from their service and use that money to develop said service.

            • Carighan Maconar
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              15 months ago

              Nothing really. Publishers already all want to go up to 70 base price, and most bigger games already effectively cost 100-200 between pre-orders, deluxe editions and mtx (I don’t know the designed price point, but years ago I was talking to the team of an in-dev game who planned for 110 being spent on average per buyer for their game).

          • @[email protected]
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            115 months ago

            If there was no method by which people could ever profit from a system like Steam, why bother building it?

              • RandomException
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                65 months ago

                Let’s play ball here too. So by definition there’s always going to be a richest person in the world - let it be with a difference of 100 dollars to the median or a billion dollars or 100 billion dollars. Who gets to decide who is the richest person and by what means? Clearly it shouldn’t be a business person so would it be a politician, a dictator, a president or who? And how should we restrict entrepreneurs getting there without destroying every company and therefore making everyone unemployed because there’s no incentive to run a business anymore? How would we balance risks with gains if we are not allowed to make a profit?

                • @[email protected]
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                  35 months ago

                  You’re definitely right that you picked apart their argument because ackshually there will always be a richest person. But clearly the sentiment is that someone shouldn’t get excessive wealth past their threshold.

                  How do we define excessive wealth and how do we limit it? Well there are lots and lots of proposals I would suggest reading up on some (you can Google that question to get 10 op eds that suggest 20 different solutions). I wouldn’t mind defining it as a certain percentage higher than the median wealth of the country. It would be funny to give Gabe Newell a “you won capitalism” trophy and taking excess wealth he gains.

                  As for motivation. It’s a much murkier subject than you imply. In an economy where the state takes every penny of a successful business’s wealth, yeah it makes sense that there’s no motivation to make a successful business. But if one could still get rich off of running a business (just not god-tier level wealth) I’m sure there would be plenty of motivation. And hell, if we give them prestige like we do now there’s tons of people who do what they do just for the fame with no profit. There’s tons of evidence that people aren’t purely motivated by the infinite profit of business people all over the world work their asses off in jobs they enjoy or respect that will never pay them Gabe Newell bucks.

                  • @[email protected]
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                    55 months ago

                    The fact you’re setting an arbitrary limit of cash in a bank account shows how little you’ve thought about this. Rich people have money in the bank, sure, but the vast amount of their wealth is in stocks, property, and other assets. Also, assuming rich people have one bank account they keep all their money in is foolish. You have to spread your cash around to multiple accounts and even banks in order to not exceed the amount the government is willing to insure.

      • RandomException
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        155 months ago

        They absolutely could. If only there was any serious competition and not just some quick cash grabbers like EA and others. As long as Steam is providing most value to users (=players) without even restricting competition like other tech companies do in other areas (cough Apple), they are able to take the 30% cut without a complaint.

        • @[email protected]
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          145 months ago

          The only reason EA and others aren’t serious competition is because of their lack of effort.

          Every time the topic comes up, PC gamers don’t bother with their services because they’re shoddily written and slow. The complaint of “They don’t have millions of games on there to amass in one library” is a minority one.

          • RandomException
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            145 months ago

            Exactly. Why should they succeed if they don’t even try to win the competition?

            Streaming platforms for TV series and movies went into the direction of every large movie company running their own streaming platform and only limiting their own content to their own platform which lead into a bad customer experience when you just wanted to see the latest Disney or HBO or whatever thing. I think it’s a good thing EA and others didn’t succeed doing the same in gaming industry and only limiting their games to their own stores even though they did try really hard. That’s not even competition, it’s just being greedy.

            A true competitor to Steam would try to sell and serve games of their own and also made by others. I guess Epic tries to do that in a sense but they also lack the actual effort of making a good product and instead tries to win some market share by just throwing lots of money at it. I know it’s hard to build an actually good software product (because I work in the industry) but I also know it’s not impossible. Somehow the companies that have the means to compete just aren’t able to get their shit together and for some reason that’s the reason why we shouldn’t like Valve either?

          • Carighan Maconar
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            65 months ago

            I mean, if Epic actually did what shills like @[email protected] promote - that is, reflect lower cuts in a cheaper price to consumers, then we would all be flabbergasted how big their market percentage is.

            But they’re not doing that, that’s the thing. Because Tim Sweeney does not want storefronts to take a smaller cut. Quite the opposite. His problem is that the cut is only 30%, and worse, does not go into his pockets!

            • crossmr
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              5 months ago

              But there is always an excuse. Epic tried that. Companies complained.

              Their sales used to give you a reusable $10 off coupon. That didn’t change the amount the companies got when someone bought their game. It only changed how much they paid. When one of the Witcher games had that coupon applied to it, the developer got pissed off and changed the price of the game so that it was a cent or two below the threshold to activate the coupon, and then fans of the dev were excusing it claiming that they couldn’t let the price be lower because it would ‘devalue’ the game.

              if a game was $30 on Steam and $25 on Epic (as a regular price), or some other service, you’d undoubtedly hear the same rhetoric.

              Epic’s cut is 12% not 30%. They also waive the 5% royalty fee over $1 million for sales on the Epic Store if you use Unreal. Epic doesn’t control the prices. Devs set the prices. They leave the price the same on Epic so that they can actually get a little more for each sale.

              What the should do on a $60 game though is to set the price at like $56 on Epic, it would encourage people to save a couple bucks there, while still getting them more than steam after the cuts.

          • RandomException
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            5 months ago

            I do, and I feel like the real intent is something completely different here than what is said out loud.

            E: So Epic Games Store is actually giving out games for free and they still can’t gain traction because their platform sucks so bad otherwise. My guess is someone just wants to try and get a tough competitor driven out of one country so that they could bring their own, worse, service there instead and take the market share without actually competing.

              • RandomException
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                5 months ago

                I brought Epic just as an example of an actual competitor actually trying to compete against Steam, sorry if I I was a bit unclear about that.

                So lots of entrepreneurs get rich when they make a product that solves people’s problems in one way or another and it sells with a profit - let it be a small profit or a large profit. The thing with capitalism is, if you make your profit too large, eventually a competitor will come and provide an equal or better product with slightly smaller profit or they figured out a way to make the product cheaper and still maintain the same profit margin with a lower price gaining a market share.

                The problem with Apple, other large tech companies or some grocery chains in some parts of world (this is the case where I live actually) is that they are not allowing a healthy competition in the first place. If a competitor appears on the market, they will buy them before gaining too much traction, or if that’s not possible, they will do everything they can in their power to drive them out of the market by lobbying politicians, or if they control some valuable aspect of the market, restrict access to said market.

                Valve hasn’t practiced any of those shady tactics as far as I know of and that’s why people actually think of them as one of the “good guys” even if it is somewhat unhealthy. You shouldn’t try to beat down the people playing with a friendly rule set of capitalism because they are the ones driving the competition forward.

                  • RandomException
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                    135 months ago

                    So “too big to fail” or something?

                    I don’t know if you lived through the Internet Explorer era, but that was exactly the same situation in browsers back in the day. Internet Explorer was preinstalled in every Windows computer, so in pretty much every computer, and it was deemed as “unbeatable” because people were too lazy to install anything else. In retrospective, it didn’t take too long for Google Chrome to beat IE market share and nowadays pretty much the whole world uses Chrome and nothing else. Now, with IE, EU had to step in and force Microsoft to present their users a dialog to choose their browser in a fresh Windows installation which did have a role in that market share change. With Steam there isn’t a need for that, because every user has to go and explicitly install Steam client to their computer before using it. Same goes with Chrome.

                    Although, vendor lock really is a real issue, and I do agree with you that if one has thousands of euros/dollars worth of games in their Steam account, it’s purely convenient to keep on buying their next games on Steam as well. What I don’t agree with is, that if there was a new competitor that was better in every way imaginable and they were able to sell the games on their platform for, let’s say, -5% constantly, people wouldn’t start using their service. You have to remember, that there is also a constant stream of new gamers (young people) that haven’t even created a Steam account, and nothing is preventing them from choosing another service for their first game purchase. It’s just that there isn’t a real alternative to Steam currently.

      • Carighan Maconar
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        115 months ago

        As evidenced by games costing less on stores where the cut is lower!

        Oh… wait…

          • Carighan Maconar
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            55 months ago

            But it doesn’t need to be sold for more? As evidenced by not being sold for more despite the cut Valve takes? If that were an issue the games would cost say 70 on Steam but 60 elsewhere?

              • @[email protected]
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                25 months ago

                I find it absolutely wild that you seem to think Steam’s 30% cut is the sole reason AAA games cost $70. Have you ever looked into how much it costs to sell a game at a retail store? From what I’ve seen Steam takes roughly the same cut as most retailers do and then the publisher still has to produce the physical copies and distribute them. They would make the same amount on Steam if and only if they printed, burned, packaged, and distributed their physical copies for free, not to mention the promotional materials they’re sending out to retailers.

                Everything I’m seeing indicates that compared to a physical copy (which is given for a majority of AAA games) a major publisher would earn far more money per copy on Steam than at GameStop, Target, Walmart, or any other retailer where they’re charging the same $70 price at. But Steam is the real problem that’s hurting their RoI, apparently.

                I’ll agree I think Steam’s cut is high and they could earn a lot of favor by turning it down a bit, but your argument seeming to insinuate that their 30% cut is the sole reason games cost $70 is absolutely wild to me.

                  • @[email protected]
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                    15 months ago

                    So companies made due with the same cut from retailers for decades, Steam comes along and offers the same cut with none of the other expenses associated with those retailers (thereby giving them a better RoI than the same retailers they made due with for decades) and suddenly Steam is the reason games are so expensive.

                    For all of your talk that Steam’s awful cut sets the bar for the price or else they won’t make their RoI on games sold there, you suddenly don’t seem to care very much about the very many retailers these AAA publishers still regularly sell through that cost them a significantly larger percentage per game sold than Steam does.

      • @[email protected]
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        105 months ago

        In a world where Sony and Embracer are running around saying we need to be paying $70+ for games (while tipping the devs and buying micro transactions like a good like wallet)… You’re mad at the storefront?

        Yeah, go into Walmart and demand they take less of a cut so… The publisher can take more from the devs?

        Gabe is rich because he spearheaded a good service (which I’ll admit I thought was a scam back when I was forced to make an account way back when I had dial up) but… 30% is standard. For the price of games? Be mad at Embracer. Be mad at EA. You’re free to not like or use Steam but they let the publishers set the price. Their cut is a drop in the bucket. The whole ‘cut’ debate is just EGS propaganda.

        • Ænima
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          25 months ago

          …(which I’ll admit I thought was a scam back when I was forced to make an account way back when I had dial up)…

          Oh man, I cursed Valve and Steam back then. It effectively made LAN parties of the time impossible since you could no longer share media and needed Internet access to play. Back then, only business had the “fast” Internets while everyone else had 56k baud modems. Hard to do much when your max download speed for the entire connection was 5kb/s.

      • @[email protected]
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        15 months ago

        Epic with a lower cut has the same game prices. Additionally Valve lowered their cut ahead of a launch of Epic Games Store

          • P03 Locke
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            35 months ago

            This is just a description of a standard business model. Most percentage-based revenue or sales systems have lower prices for higher quantities.

            It’s called the “bulk discount” for a reason.

        • crossmr
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          5 months ago

          They lowered the cut for people who didn’t need it. Massive publishers selling tons of games. Arguably indie games that only sell a few copies need a larger cut than EA on their latest blockbuster.

          There isn’t much in the way of scale here. Their bandwidth isn’t monitored on a per game basis, and if that was a factor in the cost they’d be basing the cut on the size of your game. Some 1 gb indie game pays the same cut or larger than a 100gb mammoth from EA. Valve is also way more strict with that indie game in getting itself published than they are with the EA game as well.

      • @[email protected]
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        215 months ago

        No, I’ve saved hundreds of thousands. Between Steam sales and Humble Bundle, always being a patient gamer, I’ve amassed over 300 games id like to play but haven’t spent more than $500 on Steam over my entire life. I’m poor but $500 over a couple years I can do.

        For comparison, at $60 a game, that would buy me 8 console or Nintendo games at full price plus a little DLC.

        It’s the best price, bar none.

        • SaltySalamander
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          105 months ago

          You’ve saved hundreds or thousands, but you’ve not saved hundreds of thousands.

        • @[email protected]
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          5 months ago

          Is that in American dollars?

          If those 300 games were even US $70 each which is exceedingly generous, you’d only scratch $21,000 as the cost of everything. Unless Steam was literally giving you $180,000+ for using their store, you’ve not saved hundreds of thousands.

          Unless you’re referring to hundreds of thousands of pennies.

          • @[email protected]
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            25 months ago

            It’s possible they have more games in their library as they did say 300+ games they want to play, but yeah the numbers they gave don’t add up to hundreds of thousands. Unless they were taking phrases like “a $700 Demon Souls machine” very literally.

          • @[email protected]
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            35 months ago

            Different guy but I’ve got over 2,700 games on Steam thanks to sales… So I’ve probably saved at least one thousand… Maybe not two, unless we count not buying for Star Citizen as a savings!

    • Omega
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      95 months ago

      Playstation and Xbox regularly put games on sale. And their base prices almost always go down over time. I assume Steam is more steep discounts. But you can absolutely get by without paying full price on consoles if you wait.

      • @[email protected]
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        155 months ago

        You can usually snag items for 75% or more off about 1-2 years after launch on Steam (and by extension all other PC game sales platforms) and it’s consistent enough that you can count on it (and I do!). I’ve never seen discounts go that deep on consoles, at least not for games I actually play.