• @[email protected]
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    3714 days ago

    Okay. Can you license it to someone else?

    Like, you’ve got an engine, which you paid a bunch of money to develop. But you’re only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.

    • @[email protected]
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      1314 days ago

      They dont even need to use the engine, chuck the IP at Inexile and let them make a new Isometric Fallout game again.

      • Titou
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        214 days ago

        and let them make a new Isometric Fallout game again.

        Great idea if the game is less polished than bethesda’s fallout

        • @[email protected]
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          1214 days ago

          They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots

          • @[email protected]
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            314 days ago

            Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.

    • @[email protected]
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      214 days ago

      They did. Fallout 76 was licensed to a newly created studio named Bethesda Austin. And Fallout 76 was an on holy disaster on release.

    • @And009
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      113 days ago

      I’ll punch you into Obsidian… Wait what?