• @[email protected]
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    63 months ago

    I agree with a lot of what you said. I’m pretty sure though that I read that the level cap was in place because after level 13 wizards gain access to level 6 spells, many of which would either be impossible to program properly or, if they worked as intended, would break the game.

      • @[email protected]
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        53 months ago

        Well, if you did you’d have the whole D&D community after you. Some of them weren’t pleased that specific spell effects and conditions weren’t the same in game, and that was a hot topic in the community when the game first dropped. Kind of a damned if you do, damned if you don’t thing, so why break the game or disappoint players?

        • Butt Pirate
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          23 months ago

          But they already crossed that line. There’s tons of shit from 5E that aren’t in BG3 and lots of mechanics work differently. You don’t need a rope to climb, you don’t need to find and secure and area to rest, there are no hit die. Shit, Cleric is missing like 7 entire domains.

          So what if they exclude a couple impossible to balance spells?

          • @[email protected]
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            13 months ago

            I mean. There’s a balance to walk between changing things to make game play more accessible and fun in a video game setting, and making it broken and perhaps less fun to play.