• @[email protected]
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    25 months ago

    Windows is a hybrid kernel, and has some interesting layers of abstraction, all of which make it slower. It’s also full of junkware these days. So beating it shouldn’t be that hard.

    Yeah to be fair in HPC it’s probably easier to just setup a watchdog and reboot that node in case of issues. No need for the extra resilience.

    • That’s my point. If you’re l33t gaming, what matters is your GPU anyway. If HPC, sure, use whatever architecture gets you the most bang for your buck, which is probably going to be a monolithic kernel (but, maybe not - nanokernels allow processes basically direct access to hardware, with minimal abstraction, like X11 DRI, and might allow even faster solutions to be programmed). For most people, the slight improvement in performance of a monolithic kernel over a modern, optimized microkernel design will probably not be noticeable.

      I keep getting people telling me monolithic kernels are way faster, dude, but most are just parroting the state of things decades ago and are ignoring many of the advancements micro kernels like L4 have made in intervening years. But I need to go find links and put together references before I counter-claim, and right now I have other things I’d rather be doing.