Yup. always gotta be that one single threaded program. In this case, appears to be frigate.

  • AggressivelyPassive
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    611 months ago

    Multithreading in games is much more difficult because you not only have to make sure, everything is synchronized, but also that everything finishes in time. It’s a bit like a RTOS in that regard. Using a known and fixed amount of threads can be a sane choice.