• @[email protected]
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      34 months ago

      LAN and direct IP connections allow for network multiplayer games to work when official servers are no longer operational.

      • @[email protected]
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        24 months ago

        And self-hosted servers are a thing. By “offline,” I mean “not connected to official servers.”

          • @[email protected]
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            24 months ago

            If it’s self-hostable, it absolutely is. I self-host Minecraft on my home LAN and my kids can absolutely play even if the Internet goes out. That’s by definition offline, though you can certainly put it on a public server if you choose.

      • @[email protected]
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        14 months ago

        I can play offline with tens of thousands of other players in a dynamic real time campaign on a LAN?

        Neat!

        • @[email protected]
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          14 months ago

          No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.

      • @[email protected]
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        14 months ago

        Lost Planet has a shared multiplayer experience with thousands of other players offline?

        I guess the context of how many are sharing the multiplayer experience needs to be explicitly stated.

        • @[email protected]
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          14 months ago

          Gameplay wise it’s very similar, and it’s not like adding fake “players” is unheard of in games, like .//Hack or Goat Simulator.

          You don’t need to act like it’s leaps and bounds away

          • @[email protected]
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            14 months ago

            I’m not talking about filling in with bots, I’m talking about a large active community of humans.