• @[email protected]
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    42 months ago

    The entire business model is a scam. Just ban it. It costs almost nothing to add, it makes games objectively less enjoyable, and boycotts demonstrably cannot work. It’s unbeatable because it tricks people into paying for nothing.

    Games make you want arbitrary worthless nonsense - that is what makes them games. Directly monetizing that is an exploitation of humanity’s predictable irrationality. Your brain cannot cleanly separate kinds of value. On some level you are wired to pursue cheeseburgers and enchanted scimitars in the same way.

    This exploitation started in “free” mobile trash and is now in full-price flagship titles. It’s in subscription MMOs. It’s in single-player games. Publishers can shove it in after-the-fact.

    This is the dominant strategy. You were never going to shop your way out of it. If we allow this to continue, there will be nothing else. Only legislation will fix this.

    • Dark Arc
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      12 months ago

      I don’t think live services need to be banned.

      CSGO, Fortnite, Hunt Showdown, Apex Legends, etc are all long running multiplayer games that just don’t work outside of some version of the live service model. Only the top of the top games have the numbers to keep people buying a new version of basically the same game over and over again without fragmenting their player base to the point where the series dies.

      Live service games (when done right) effectively let those that have more money pay for stuff they want and people that don’t want to pay more than an initial entry fee (if anything at all) don’t have to pay.

      I think the better thing to legislate is that if you have a live service game (like Hunt Showdown) if you shut it down, you must make it possible for third parties to continue to offer service. i.e. you must at least provide a server browser, private server executables, and disable any anti tampering software that prevents the game from being modified.

      That would be pro-consumer in that it would keep the game (in some form) working for many many more years. For game developers that do run successful, profitable, live service games that people like, they can keep doing what they’re doing for years to come. For game developers that keep pumping out live service as a way to milk extra money from players that already bought a full priced game … they might think twice.

      • @[email protected]
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        22 months ago

        Counter-Strike existed for over a decade before this business model was even feasible. Mostly by doing… what you’re suggesting… immediately. Like, as part of the software you bought. When people like the game enough, they’ll host their own communities and keep playing.

        Only the top of the top games have the numbers to keep people buying a new version of basically the same game over and over again without fragmenting their player base to the point where the series dies.

        Good.

        Not every game deserves to become an undying zombie, buoyed by shark testicle cards or whateverthefuck. Especially not if what those slouching relics deliver for their billions upon billions of dollars are tiny changes to exactly one map, or an endless parade of stupid hats, or deleting the entire game and replacing it with Game 2: Pay Harder.

        This business model is an abuse. There is no tolerable form of it. Nothing inside a video game should cost real money. The obscene examples, the $400 special pants, the $50,000 purple drops, are the exact same con as any $1 pack of “gems.” Only the number is different. And nobody has to “like” it. Your preference is not asked. This infection has hit every genre, platform, and price point. It is in $70 single-player games. It has been added to games people already bought. The skeeze factor does not matter, because of how much money this abuse makes. Calling it “extra money” is bewildering. This is the only reason most of these games exist. The games were developed to funnel people toward these systems. This is the hook - you play the bait.