Games were over hyped, released buggy, and lacking a ton of features long before no mans sky, nms was just one of the most over hyped - it’s also by far the biggest redemption since it now has significantly more content than was ever promised at launch, and all of it has come free instead of in a ton of dlc’s or with monetization
There’s plenty to do - it’s just sandbox based. There are some questlines you can do, but it’s largely meant to be an exploration sandbox game, not something that you’re constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want
Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.
Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.
Anyway, I’m off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.
We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?
I’ve got +1700hrs in it. I promise you there’s lots to do, it’s just a super chill non-linear game. It’s okay that it’s not your thing, but there is a reason that it’s had so many free updates and maintains a consistent player base after so many years:
It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.
And I’m definitely into “explore space and build things in a non-story, non-linear way”
OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.
Is it really redeeming to spend so many years and resources on a game that still isn’t very good at all. They’ve basically spent two full development cycles on one mediocre game.
I definitely think so (plus I think it’s a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I’m sure they still sell more copies each update, but not enough to justify the cost if they weren’t wanting to work on it. I love me a good labor of love game.
They’ve also been working on Light No Fire for ~6 years at this point so they’ve been doing more than just making new content for NMS this whole time
Sounds like it’s just not for you. Because I think it’s an incredible game and has been my go-to since the second update. It’s okay to not like something.
Oh boy, there’s missing the bus and then there’s this ☝️
If you were to rank everyone to blame for the state of games at release these days, there are so many people that come before Sean Murray. First and foremost, is YOU. Not necessarily you or even only you, but the consumer. I haven’t preordered a game since standing in line at GameStop for Halo fucking 2. It was immediately obvious how stupid that was back then, and it makes nearly no sense these days. Some people want to support a dev and that’s great, but others just slap their money down on a preorder for a digital release from some soon to be defunct EA studio. You created a precedent for games to be sold before they are even made.
Which brings me to number two, the studio conglomerates like EA, predatory confidence games like console exclusivity, and general anti-consumer practices. Hell, capitalism itself incentivises every studio to make their own store, lock every asset behind a paywall, and make the game progression as needlessly grindy and time-consuming as possible.
You think Sean Murray masterminded the debacle himself? Watch his videos from during that time. He is incredibly awkward because he is a dev. He’s not a salesman or a marketing director. What dev do you know that doesn’t dream about what their game could be? And sure, the debacle is ultimately Sean’s responsibility, but he has gone above and beyond to make up for it. To blame him for “games these days” that fail to do that in any meaningful way is just so transparently ignorant.
In case you want to know why games are released in the state they are. It’s because of games like “No Man’s Sky”
Games were over hyped, released buggy, and lacking a ton of features long before no mans sky, nms was just one of the most over hyped - it’s also by far the biggest redemption since it now has significantly more content than was ever promised at launch, and all of it has come free instead of in a ton of dlc’s or with monetization
Yes, but No Man’s Sky seemed like a real turning point. At first it was still considered embarrassing. Now it’s the status quo.
Loads more content and still nothing to do after 2 hours
There’s plenty to do - it’s just sandbox based. There are some questlines you can do, but it’s largely meant to be an exploration sandbox game, not something that you’re constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want
Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.
Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.
Anyway, I’m off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.
But ri-i-ight, color palettes ahaha.
Enjoy your, eh, interesting heightmap and unspecified
directives to accomplishmysteries.We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?
I’ve got +1700hrs in it. I promise you there’s lots to do, it’s just a super chill non-linear game. It’s okay that it’s not your thing, but there is a reason that it’s had so many free updates and maintains a consistent player base after so many years:
'cuz it’s good, if you’re into it.
Well I’ve definitely given it a fair go.
It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.
And I’m definitely into “explore space and build things in a non-story, non-linear way”
OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.
Removed by mod
Is it really redeeming to spend so many years and resources on a game that still isn’t very good at all. They’ve basically spent two full development cycles on one mediocre game.
Removed by mod
I definitely think so (plus I think it’s a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I’m sure they still sell more copies each update, but not enough to justify the cost if they weren’t wanting to work on it. I love me a good labor of love game.
They’ve also been working on Light No Fire for ~6 years at this point so they’ve been doing more than just making new content for NMS this whole time
I just love that they used developments from LNF as an update for NMS. Like, they had no reason to do that other than being bros.
Sounds like it’s just not for you. Because I think it’s an incredible game and has been my go-to since the second update. It’s okay to not like something.
Removed by mod
deleted by creator
Oh boy, there’s missing the bus and then there’s this ☝️
If you were to rank everyone to blame for the state of games at release these days, there are so many people that come before Sean Murray. First and foremost, is YOU. Not necessarily you or even only you, but the consumer. I haven’t preordered a game since standing in line at GameStop for Halo fucking 2. It was immediately obvious how stupid that was back then, and it makes nearly no sense these days. Some people want to support a dev and that’s great, but others just slap their money down on a preorder for a digital release from some soon to be defunct EA studio. You created a precedent for games to be sold before they are even made.
Which brings me to number two, the studio conglomerates like EA, predatory confidence games like console exclusivity, and general anti-consumer practices. Hell, capitalism itself incentivises every studio to make their own store, lock every asset behind a paywall, and make the game progression as needlessly grindy and time-consuming as possible.
You think Sean Murray masterminded the debacle himself? Watch his videos from during that time. He is incredibly awkward because he is a dev. He’s not a salesman or a marketing director. What dev do you know that doesn’t dream about what their game could be? And sure, the debacle is ultimately Sean’s responsibility, but he has gone above and beyond to make up for it. To blame him for “games these days” that fail to do that in any meaningful way is just so transparently ignorant.