you miss your chance for many months (unless you pay of course).
Which is absolutely different from the actual predatory FOMO mechanics that are in place in many other MMOs. You seem to be overlooking the fact that, again, all those items are coming back eventually to the game.
If anything, you could have made a case for vaulting well before relics were introduced into the game and I’d have completely agreed. This is not the case for many years now.
You also mention “faction caps”, which have absolutely nothing to do with FOMO, as their rewards don’t rotate, again, except for relic packs.
FrEe battle pass […]. Yes, now the game dictates even more what you have to do (and where), instead of letting you do what you want to do.
You are pointing out generalities that are defeated by a cursory play through. For starters, Nora Night does not stop your progress whatsoever nor does it add any impressive improvements to your play through. Furthermore, some of the tasks are done automatically (bullet jumping, killing enemies, completing missions). Finally, most of the rewards are alternative (cosmetic) helmets, and again other cosmetic goodies.
You could have made a point of the arcane Warframe helmets, which modified some stats of your Warframe and were taken back in favor of streamlining the Arcane system. I could have maybe agreed that that’s a form of FOMO, if you really wanted to min-max your strategy.
Finally, the “cherry on top”, as you’d put it, is the fact that you talk of yourself as having been “fairly high rank”. Everyone and their mother knows that mastery rank provides little to no insights as to your skills, just the fact that you spent time leveling weapons.
For all these reasons, especially your failure to acknowledge the fact that there were FOMO mechanics that are no more for many years, allow me again to dismiss your alleged game experience. It clearly is not showing in the way you write any of your arguments.
Anything that meets that definition is always FOMO. Anything that does not meet that definition cannot possibly be. FOMO is controlling when players are allowed to experience(/buy) content in order to force them to play when you want them to. Any intentional time limited window is absolutely always FOMO.
Until it’s gone again. It does come back but you could miss out till then. Hence “fear of missing out”. I feel like you’re purposefully ignoring that it is FOMO.
These are false equivalencies. Why not make them available all the time? Have you ever asked why they don’t? Because them going away for an unknown time drives purchases. Now why does it drive purchases? Because people are afraid of missing it. You can get it eventually sure, your just punished for not getting it then and have to wait. It’s textbook FOMO marketing, saying it’s not is just silly.
Which is absolutely different from the actual predatory FOMO mechanics that are in place in many other MMOs. You seem to be overlooking the fact that, again, all those items are coming back eventually to the game.
If anything, you could have made a case for vaulting well before relics were introduced into the game and I’d have completely agreed. This is not the case for many years now.
You also mention “faction caps”, which have absolutely nothing to do with FOMO, as their rewards don’t rotate, again, except for relic packs.
You are pointing out generalities that are defeated by a cursory play through. For starters, Nora Night does not stop your progress whatsoever nor does it add any impressive improvements to your play through. Furthermore, some of the tasks are done automatically (bullet jumping, killing enemies, completing missions). Finally, most of the rewards are alternative (cosmetic) helmets, and again other cosmetic goodies.
You could have made a point of the arcane Warframe helmets, which modified some stats of your Warframe and were taken back in favor of streamlining the Arcane system. I could have maybe agreed that that’s a form of FOMO, if you really wanted to min-max your strategy.
Finally, the “cherry on top”, as you’d put it, is the fact that you talk of yourself as having been “fairly high rank”. Everyone and their mother knows that mastery rank provides little to no insights as to your skills, just the fact that you spent time leveling weapons.
For all these reasons, especially your failure to acknowledge the fact that there were FOMO mechanics that are no more for many years, allow me again to dismiss your alleged game experience. It clearly is not showing in the way you write any of your arguments.
Nah man, that’s exactly what FOMO is.
You’re not missing out, because it’s coming back.
Telling you when to play content is the definition of FOMO.
“You can only play this content on Sundays, but it will be available every Sunday forever” is always FOMO and always predatory.
Yup, let’s redefine stuff.
I’m not re-defining anything.
Anything that meets that definition is always FOMO. Anything that does not meet that definition cannot possibly be. FOMO is controlling when players are allowed to experience(/buy) content in order to force them to play when you want them to. Any intentional time limited window is absolutely always FOMO.
Until it’s gone again
…and it eventually returns.
Until it’s gone again. It does come back but you could miss out till then. Hence “fear of missing out”. I feel like you’re purposefully ignoring that it is FOMO.
You’re not missing out if it’s coming back again - for instance, fear of missing out summer makes no sense.
Missing out Halley’s comet, on the other hand…
I hope that clears up your confusion.
These are false equivalencies. Why not make them available all the time? Have you ever asked why they don’t? Because them going away for an unknown time drives purchases. Now why does it drive purchases? Because people are afraid of missing it. You can get it eventually sure, your just punished for not getting it then and have to wait. It’s textbook FOMO marketing, saying it’s not is just silly.
Removed by mod