@[email protected] to Boost For [email protected]English • 2 months agoHey Boost, could you maybe vet your ads a little better?sh.itjust.worksmessage-square62fedilinkarrow-up1343file-text
arrow-up1343imageHey Boost, could you maybe vet your ads a little better?sh.itjust.works@[email protected] to Boost For [email protected]English • 2 months agomessage-square62fedilinkfile-text
minus-square@[email protected]linkfedilinkEnglish87•2 months agoImagine believing that Boost specifically developed their own ad network and dictate what is/isn’t on it…
minus-squareObinicelinkfedilinkEnglish24•2 months agoIf you’re not capable of dictating what appears in your own company’s product, maybe that’s something to rethink?
minus-square@[email protected]linkfedilinkEnglish8•2 months agoYou can’t force the ad networks to rethink. As a dev, your choice would be to completely paywall the app.
minus-square@[email protected]linkfedilinkEnglish8•2 months agoIt’s not a choice you get. There’s only a handful of ad networks out there, and you get to choose one. If you don’t do that, the only other option is to make people pay for your stuff - which most won’t do because they’re so accustomed to ads.
minus-square@[email protected]linkfedilinkEnglish7•edit-22 months agoShould Ruben vet the entire Lemmyverse while he’s at it so he can “dictate what appears in his product?” As a solo developer with limited resources, one has four choices: • Choose an existing ad network and do the best you can within its content preferences, • Put a paywall on your app’s features and hope enough people will actually buy it, • Work for free, sacrificing your own livelihood, or • Don’t develop the app. Clearly they all involve a compromise of one form or another, and I trust that Ruben put a lot of thought into the decision.
Imagine believing that Boost specifically developed their own ad network and dictate what is/isn’t on it…
If you’re not capable of dictating what appears in your own company’s product, maybe that’s something to rethink?
You can’t force the ad networks to rethink. As a dev, your choice would be to completely paywall the app.
It’s not a choice you get. There’s only a handful of ad networks out there, and you get to choose one. If you don’t do that, the only other option is to make people pay for your stuff - which most won’t do because they’re so accustomed to ads.
Should Ruben vet the entire Lemmyverse while he’s at it so he can “dictate what appears in his product?”
As a solo developer with limited resources, one has four choices:
• Choose an existing ad network and do the best you can within its content preferences,
• Put a paywall on your app’s features and hope enough people will actually buy it,
• Work for free, sacrificing your own livelihood, or
• Don’t develop the app.
Clearly they all involve a compromise of one form or another, and I trust that Ruben put a lot of thought into the decision.
And do what? Reinvent the universe?