A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”
A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”
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On one hand, I’d love to see drop in replacements for steam services, especially something that could be selfhosted. On the other hand, if steam services ever goes down, there are metric megatons of reasons to reverse engineer a solution. The centralisation could end up being standardisation.
I was thinking more of an open API of how the game interacts with multiplayer services, so that in theory anyone could setup a server, or server services. In practice I completely agree with you though. Nobody wants to do the whole “Oh wait, you’re on that server? I have an account with that other server” thing. Steam, or some other party, would just become the defacto place.