• @[email protected]
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    133 months ago

    This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.

    Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.

    Its a strong model imo.

        • @[email protected]
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          103 months ago

          Yes, that is a serious question. Why should they want a resale if they can just sell a new license

          • @[email protected]
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            13 months ago

            Incentives already exist within NFT communities, would be trivial to add them into new game sales.

              • @[email protected]
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                13 months ago

                Ah yea, sorry, misread.

                Some have offers of airdrops (free items for owning an NFT at a certain date/time). These range from in game assets like skins and accessories, custom art, or potentially access to other IP/licenses

            • @[email protected]
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              93 months ago

              So you’re telling me a company would rather take one sale and two resales than 3 sales?

              • @[email protected]
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                23 months ago

                Depends on what the market dictates and the consumers drive the market.

                NFT games already exist, you can already buy and resell them. NFTs often have benefits of ownership as well as benefits of being first-owner.

                Whether or not the technology gets picked up by bigger studios I cant say, but imo its better for the consumer.