I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Gordon_Freeman
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    341 year ago

    Fishing minigames. I hate them with every single fiber of my body specially when they are mandatory for progress or to get 100% completition

    They are not relaxing, they are painfully boring

    I love hard games, but only when the challenge is fair, if the game consist solely on trial and error, that’s bad

    I genuinely enjoy the “git gud” journey, I find it very rewarding

    • Sonotsugipaa
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      61 year ago

      I’m absolutely baffled as to why more than one game I’ve ever played had fishing in it.

      I love the X series (despite the unfortunate name), but the literal real-time days you spend waiting for money to appear in your account are still more engaging than any fishing minigame ever.

    • @[email protected]
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      1 year ago

      I agree with fishing mini games, it’s almost never anything like actual fishing, but some sort of weird experience that requires a combination of precise timing, button mashing or both.

      That being said I think it’s insane to me that Nintendo crammed a fishing mini game in basically every Zelda game except for BotW and TotK, the two games where it would actually make sense. I just wanna chill and throw out a line. It’s every other zelda game where I just did the minimum amount required to get a bottle or whatever I needed.

    • @[email protected]
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      11 year ago

      I don’t mind the fishing mini game in Breath of Fire 3. You can see all the fish and it’s just a matter of skill not patience. That said, it’s optional (the only fish you need, I believe you can buy) and trying to 100% it is a chore I’d rather not do again.