Following this week’s Star Wars Outlaws update that forced some early access players to restart the game, Ubisoft has offered a make-good: an in-game trinket and some loyalty points.
Everything you describe you dislike about GTA V and RDR2 is what I love. I couldn’t care less about online. I find playing in an endless sandbox a waste of my time. I love however the characters and the story, especially in RDR2. I want Rockstar to keep making great story modes and to focus on amazing fixed characters because the opposite rarely works out. Bethesda games, for example, quickly bore me and ubisofts characters in the last decade have been a joke. I love that the industry trend goes towards big singleplayer linear adventures again because for a while there was too much focus on online and too many ginormous but boringly empty open worlds. Rockstar manage to build amazing single player experiences while still having a huge multiplayer community within the same game.
Well, then GTA just isn’t for you, the same as Skyrim isn’t for me. I love the story and characters in GTA and hate the lack of deep characters and stories in the Elder Scrolls series because I don’t care much for exploring worlds in a way that doesn’t feel meaningful to me (or my character).
We also seem to dislike GTA Online for different reasons. Me, because it’s devoid of characters and story, you because it lacks things to do.
Well, of course they’re caricatures. That’s the whole point of GTA. But that doesn’t mean, they’re not well written. Obviously they don’t have the depth of the characters of RDR2. Which is why I prefer that game over GTA.
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Everything you describe you dislike about GTA V and RDR2 is what I love. I couldn’t care less about online. I find playing in an endless sandbox a waste of my time. I love however the characters and the story, especially in RDR2. I want Rockstar to keep making great story modes and to focus on amazing fixed characters because the opposite rarely works out. Bethesda games, for example, quickly bore me and ubisofts characters in the last decade have been a joke. I love that the industry trend goes towards big singleplayer linear adventures again because for a while there was too much focus on online and too many ginormous but boringly empty open worlds. Rockstar manage to build amazing single player experiences while still having a huge multiplayer community within the same game.
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Well, then GTA just isn’t for you, the same as Skyrim isn’t for me. I love the story and characters in GTA and hate the lack of deep characters and stories in the Elder Scrolls series because I don’t care much for exploring worlds in a way that doesn’t feel meaningful to me (or my character). We also seem to dislike GTA Online for different reasons. Me, because it’s devoid of characters and story, you because it lacks things to do.
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Well, of course they’re caricatures. That’s the whole point of GTA. But that doesn’t mean, they’re not well written. Obviously they don’t have the depth of the characters of RDR2. Which is why I prefer that game over GTA.