I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • @[email protected]
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    21 year ago

    While this is a cool concept, I don’t think there is a single organization with the money needed to pull it off that wouldn’t also ruin the concept with monetization features. Maybe some kind of community made game could accomplish it, similar to what the Thrive devs are doing, but the amount of consistent resources needed would be a lot.

    • @[email protected]
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      11 year ago

      Yeah, that’s why I think we’re in an MMO slump right now. The only companies who can afford the scale “need” it to be a cash cow. So they need really predictable methods of generating income, which means not doing anything too interesting. I’m hoping one day we’ll get past that. I think we have the technology right now for indie devs to roll out a semi-affordable MMO of decent quality, but I also don’t want the market to be flooded with garbage MMOs. We already have too many of those.