@[email protected] to Programmer [email protected] • 2 months agoJust browsing my photos from 10 years ago. I was amused when I browsed the university library computer science artificial intelligence shelf. ...I sometimes wish AI had stayed at this level.lemmy.worldmessage-square46fedilinkarrow-up1527
arrow-up1527imageJust browsing my photos from 10 years ago. I was amused when I browsed the university library computer science artificial intelligence shelf. ...I sometimes wish AI had stayed at this level.lemmy.world@[email protected] to Programmer [email protected] • 2 months agomessage-square46fedilink
minus-square@[email protected]linkfedilink9•2 months agooh god, you’re making me think of the difference between a procedurally generated level and a randomly generated one. The fucking generative AIs don’t even have anything to stop it spewing crap
minus-squareMatch!!linkfedilinkEnglish2•2 months agowave function collapse is a vastly superior procedural generation technique to generative pretrained transformer
minus-square@[email protected]linkfedilink2•2 months agoSame for enemy AI, for which I’m planning to implement some fuzzy logic support into my game engine, if there’s no solution for it already in some D library.
oh god, you’re making me think of the difference between a procedurally generated level and a randomly generated one.
The fucking generative AIs don’t even have anything to stop it spewing crap
wave function collapse is a vastly superior procedural generation technique to generative pretrained transformer
Same for enemy AI, for which I’m planning to implement some fuzzy logic support into my game engine, if there’s no solution for it already in some D library.