• @[email protected]
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    92 months ago

    oh god, you’re making me think of the difference between a procedurally generated level and a randomly generated one.

    The fucking generative AIs don’t even have anything to stop it spewing crap

    • Match!!
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      22 months ago

      wave function collapse is a vastly superior procedural generation technique to generative pretrained transformer

      • @[email protected]
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        22 months ago

        Same for enemy AI, for which I’m planning to implement some fuzzy logic support into my game engine, if there’s no solution for it already in some D library.