• @[email protected]
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    232 months ago

    Huh. I would have thought that once they break orbit that the sun’s gravity well would do the heavy lifting pulling.

      • kamen
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        12 months ago

        That one’s been sitting unplayed in my library for a very long time. I guess it’s time to give it a shot.

        • @[email protected]
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          32 months ago

          And if you want more complicated orbital mechanics there’s a ksp mod: Principia which adds n-body orbital mechanics over ksp’s relatively simple patched conic orbital simulation.

    • @[email protected]
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      192 months ago

      “Breaking orbit” still leaves you in almost the same orbit around the sun as the earth. You need to slow down a lot to bring the periapsis of the orbit within the suns surface.

    • @[email protected]
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      182 months ago

      Imagine that you’re standing on a train and have a baseball. If you throw the ball off the train, the ball will still have momentum in the direction of the train’s movement.

      If you want to throw the ball to a friend the train just passed, you have to be able to throw the ball faster than the train is moving or it will never reach them.

        • @[email protected]
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          32 months ago

          Mythbusters did this! (Well, the ball fell to the ground, but for a split second it looked like it was hovering after being shot out of a cannon.)

          • @[email protected]
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            12 months ago

            Oh nice. Im re-watching then on youtube at the moment so will have to keep an eye out for that one.

    • @[email protected]
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      2 months ago

      once you break out of earth orbit you are now in an orbit around the sun, similar to earths.

    • @[email protected]
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      112 months ago

      The vessel would still have a lot of speed after escaping earth’s orbit, so the trajectory would become a large orbit around the sun. You still have to slow down by about ~30km/s (or ~100 000 km/h) to make that orbit intercept with the sun’s surface.