@[email protected] to [email protected]English • 3 months agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.commessage-square35fedilinkarrow-up1133cross-posted to: [email protected]
arrow-up1133external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.com@[email protected] to [email protected]English • 3 months agomessage-square35fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish51•3 months agoHow about finishing the damn thing and than, Idk, making something new perhaps, dare I say, even original?
minus-squareCarighan MaconarlinkfedilinkEnglish24•edit-23 months agoYeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
minus-square@[email protected]linkfedilinkEnglish1•3 months agoBasically, an unfinished game has infinite possibilities.
How about finishing the damn thing and than,
Idk, making something new perhaps, dare I say, even original?
Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.