• @[email protected]
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    362 months ago

    As an old fart, I actively dislike photorealistic graphics in most cases. I’m playing a game, and I kind of want it to look like a game, which generally means more surrealistic - exaggerated contrast, high saturation, low texture - than realistic. I’d rather play where the characters look like caricatures than my next door neighbor. And that doesn’t even go into great games with sprite-like graphics.

    Enough is enough. You’ve saturated the art budget, it’s time to pay writers more.

    • @[email protected]
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      72 months ago

      You’ve saturated the art budget, it’s time to pay writers more.

      I wish writing got more focus in general. There is a lot of theory to good writing that is often just completely ignored while the latest theoretical papers are taken into account for photorealistic rendering and such things that are much less important.

    • @[email protected]
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      32 months ago

      Yup, I honestly avoid the hyper-realistic games anyway. The closest I have gotten recently is the Yakuza series, and even that is very clearly a game, even in their high-quality renders. Gameplay is far more important than graphics quality. I don’t even care at all about RTX, just give me a fun game with an interesting story, and give the art team a lot of leeway on how to represent that.

      I almost never buy games day 1 because they’re full of bugs (though they do look pretty), but do you know what game I’m excited to buy day 1? Zelda: Echoes of Wisdom. It’s basically the opposite of the big-budget, hyper-realistic games, and I’m all for it. I expect great gameplay and minimal bugs, and I’m willing to pay a premium for that.

      I wish the big studios went back to putting fun first, instead of trying to compete on who can run my PC temps the highest.