The battle between the Video Game and Movie industry continues on, driven by Generation Z's preference for video games over movies. According to a 2024 report by the Entertainment Software Association (ESA), a staggering 63% of Gen Z individuals prefer playing video games to watching films (compared
duh? One is a completely passive ‘experience’, while the other is more akin to a hobby: You perform an action, gain a skill and overcome obstacles that become more and more difficult.
Not to mention some (many) games include a social aspect which appeals to a significant portion of the audience (maybe not to all, but to many).
The time of entertainment per dollar is probably a bit different too I think. Depending on the replayability of the game in question, one can buy a game and get enjoyment out of it for hundreds or in some cases over a thousand hours. Meanwhile, even if you really enjoy a movie and rewatch it like 10 different times, that’s still only like 20 hours. Movies tend to be cheaper to buy than games individually, but I suspect that buying enough movies to make up the time difference would make the movies significantly more expensive.
Best skills from video games:
Puzzle solving / abstract thinking
Hand / eye coordination
Not flying into a blind rage when playing Rocket League, Apex, Deadlock, etc.
Still working on that last one.
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Competitive games always attract the most toxic people. I stick with co-op games for that reason.
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I think this is more to have a look at a generational shift; Adults and elders may be still more familiar with movie stars, movie streaming services, Saturday cartoons, or things like those “Disney adults” I eared speak recently about, new generations just don’t seems to feel it anymore: all those paradigm may go into the background such as a play and opera.