• @[email protected]
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      26 hours ago

      If we allow this to continue, we will end up with more content for players to enjoy.

      More slop that’s copy and pasted from other games?

      No, I don’t think I want that, thanks though.

    • @[email protected]
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      26 hours ago

      Yeah of course, they are only going to ripoff others indie devs out there for the players to enjoy.

            • @[email protected]
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              14 hours ago

              Or jigsaw puzzle, the thing is there’s nothing 100% original and people always get inspired by others.

              Things is starting to get strange when a company only makes games there have the same aesthetic of a more famous game.

              Craftopia This isn’t Genshin is Craftopia

              Never Grave This isn’t Hollow Knight is Never Grave

              Metroidvania and the Open World of Genshin is nothing new, Genshin share a lot of similarities with BOTW and have the combat animation similar to Nier:Automata but this company tried a lot to differentiate only in the mechanics of the game while coping the aesthetics.

              Fuck Nintendo and miHoYo but come on don’t go and tried to emulate the aesthetic of a indie developer and than say “fight Nintendo lawsuit on behalf of fans and indie developers”.

              • @[email protected]
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                12 hours ago

                Nintendo are not suing over the aesthetic but the mechanics of Palworld. You are really bending over back wards to prove a point that is not being argued.

                • @[email protected]
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                  12 hours ago

                  I never said anything about the lawsuit, Nintendo shouldn’t win that one.

                  My commentary was always mocking the “behalf of fans and indie developers” angle of them. My original comment itself was never about Palworld, was about the copycat of hollow knight.

            • @[email protected]
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              15 hours ago

              Good call, the shape arranging mechanic existing in board game form before Tetris, and the “challenge approaching from the top of the screen” thing was a staple of many many Atari and arcade games.